xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MixFloatES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9  colorBlack: vec4<f32>,
10  colorWhite: vec4<f32>,
11  testInputs: vec4<f32>,
12};
13@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
14fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
15  {
16    let FTFT: vec4<bool> = vec4<bool>(_globalUniforms.colorGreen);
17    let TFTF: vec4<bool> = FTFT.wzyx;
18    let _skTemp0 = select(_globalUniforms.colorBlack.x, _globalUniforms.colorWhite.x, FTFT.x);
19    let _skTemp1 = select(_globalUniforms.colorBlack.xy, _globalUniforms.colorWhite.xy, FTFT.xy);
20    let _skTemp2 = select(_globalUniforms.colorBlack.xyz, _globalUniforms.colorWhite.xyz, FTFT.xyz);
21    let _skTemp3 = select(_globalUniforms.colorBlack, _globalUniforms.colorWhite, FTFT);
22    let _skTemp4 = select(_globalUniforms.colorWhite.x, _globalUniforms.testInputs.x, TFTF.x);
23    let _skTemp5 = select(_globalUniforms.colorWhite.xy, _globalUniforms.testInputs.xy, TFTF.xy);
24    let _skTemp6 = select(_globalUniforms.colorWhite.xyz, _globalUniforms.testInputs.xyz, TFTF.xyz);
25    let _skTemp7 = select(_globalUniforms.colorWhite, _globalUniforms.testInputs, TFTF);
26    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == _globalUniforms.colorBlack.x) && all(_skTemp1 == vec2<f32>(_globalUniforms.colorBlack.x, 1.0))) && all(_skTemp2 == vec3<f32>(_globalUniforms.colorBlack.x, 1.0, _globalUniforms.colorBlack.z))) && all(_skTemp3 == vec4<f32>(_globalUniforms.colorBlack.x, 1.0, _globalUniforms.colorBlack.z, 1.0))) && (_skTemp4 == _globalUniforms.testInputs.x)) && all(_skTemp5 == vec2<f32>(_globalUniforms.testInputs.x, 1.0))) && all(_skTemp6 == vec3<f32>(_globalUniforms.testInputs.x, 1.0, _globalUniforms.testInputs.z))) && all(_skTemp7 == vec4<f32>(_globalUniforms.testInputs.x, 1.0, _globalUniforms.testInputs.z, 1.0))));
27  }
28}
29@fragment fn main() -> FSOut {
30  var _stageOut: FSOut;
31  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
32  return _stageOut;
33}
34