1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9 colorBlack: vec4<f32>, 10 colorWhite: vec4<f32>, 11 testInputs: vec4<f32>, 12}; 13@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 14fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 15 { 16 let FTFT: vec4<bool> = vec4<bool>(_globalUniforms.colorGreen); 17 let TFTF: vec4<bool> = FTFT.wzyx; 18 let _skTemp0 = select(_globalUniforms.colorBlack.x, _globalUniforms.colorWhite.x, FTFT.x); 19 let _skTemp1 = select(_globalUniforms.colorBlack.xy, _globalUniforms.colorWhite.xy, FTFT.xy); 20 let _skTemp2 = select(_globalUniforms.colorBlack.xyz, _globalUniforms.colorWhite.xyz, FTFT.xyz); 21 let _skTemp3 = select(_globalUniforms.colorBlack, _globalUniforms.colorWhite, FTFT); 22 let _skTemp4 = select(_globalUniforms.colorWhite.x, _globalUniforms.testInputs.x, TFTF.x); 23 let _skTemp5 = select(_globalUniforms.colorWhite.xy, _globalUniforms.testInputs.xy, TFTF.xy); 24 let _skTemp6 = select(_globalUniforms.colorWhite.xyz, _globalUniforms.testInputs.xyz, TFTF.xyz); 25 let _skTemp7 = select(_globalUniforms.colorWhite, _globalUniforms.testInputs, TFTF); 26 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == _globalUniforms.colorBlack.x) && all(_skTemp1 == vec2<f32>(_globalUniforms.colorBlack.x, 1.0))) && all(_skTemp2 == vec3<f32>(_globalUniforms.colorBlack.x, 1.0, _globalUniforms.colorBlack.z))) && all(_skTemp3 == vec4<f32>(_globalUniforms.colorBlack.x, 1.0, _globalUniforms.colorBlack.z, 1.0))) && (_skTemp4 == _globalUniforms.testInputs.x)) && all(_skTemp5 == vec2<f32>(_globalUniforms.testInputs.x, 1.0))) && all(_skTemp6 == vec3<f32>(_globalUniforms.testInputs.x, 1.0, _globalUniforms.testInputs.z))) && all(_skTemp7 == vec4<f32>(_globalUniforms.testInputs.x, 1.0, _globalUniforms.testInputs.z, 1.0)))); 27 } 28} 29@fragment fn main() -> FSOut { 30 var _stageOut: FSOut; 31 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 32 return _stageOut; 33} 34