190 instructions 2 3store_src_rg coords = src.rg 4init_lane_masks CondMask = LoopMask = RetMask = true 5copy_4_uniforms $0..3 = colorGreen 6splat_4_constants $4..7 = 0 7cmpne_4_floats $0..3 = notEqual($0..3, $4..7) 8copy_4_slots_unmasked FTFT = $0..3 9swizzle_4 $0..3 = ($0..3).wzyx 10copy_4_slots_unmasked TFTF = $0..3 11copy_slot_unmasked $0 = FTFT(0) 12copy_uniform $1 = colorBlack(0) 13copy_uniform $2 = colorWhite(0) 14mix_int $0 = mix($1, $2, $0) 15copy_uniform $1 = colorBlack(0) 16cmpeq_float $0 = equal($0, $1) 17copy_2_slots_unmasked $1..2 = FTFT(0..1) 18copy_2_uniforms $3..4 = colorBlack(0..1) 19copy_2_uniforms $5..6 = colorWhite(0..1) 20mix_2_ints $1..2 = mix($3..4, $5..6, $1..2) 21copy_uniform $3 = colorBlack(0) 22copy_constant $4 = 0x3F800000 (1.0) 23cmpeq_2_floats $1..2 = equal($1..2, $3..4) 24bitwise_and_int $1 &= $2 25bitwise_and_int $0 &= $1 26copy_3_slots_unmasked $1..3 = FTFT(0..2) 27copy_3_uniforms $4..6 = colorBlack(0..2) 28copy_3_uniforms $7..9 = colorWhite(0..2) 29mix_3_ints $1..3 = mix($4..6, $7..9, $1..3) 30copy_uniform $4 = colorBlack(0) 31copy_constant $5 = 0x3F800000 (1.0) 32copy_uniform $6 = colorBlack(2) 33cmpeq_3_floats $1..3 = equal($1..3, $4..6) 34bitwise_and_int $2 &= $3 35bitwise_and_int $1 &= $2 36bitwise_and_int $0 &= $1 37copy_4_slots_unmasked $1..4 = FTFT 38copy_4_uniforms $5..8 = colorBlack 39copy_4_uniforms $9..12 = colorWhite 40mix_4_ints $1..4 = mix($5..8, $9..12, $1..4) 41copy_uniform $5 = colorBlack(0) 42copy_constant $6 = 0x3F800000 (1.0) 43copy_uniform $7 = colorBlack(2) 44copy_constant $8 = 0x3F800000 (1.0) 45cmpeq_4_floats $1..4 = equal($1..4, $5..8) 46bitwise_and_2_ints $1..2 &= $3..4 47bitwise_and_int $1 &= $2 48bitwise_and_int $0 &= $1 49copy_slot_unmasked $1 = TFTF(0) 50copy_uniform $2 = colorWhite(0) 51copy_uniform $3 = testInputs(0) 52mix_int $1 = mix($2, $3, $1) 53copy_uniform $2 = testInputs(0) 54cmpeq_float $1 = equal($1, $2) 55bitwise_and_int $0 &= $1 56copy_2_slots_unmasked $1..2 = TFTF(0..1) 57copy_2_uniforms $3..4 = colorWhite(0..1) 58copy_2_uniforms $5..6 = testInputs(0..1) 59mix_2_ints $1..2 = mix($3..4, $5..6, $1..2) 60copy_uniform $3 = testInputs(0) 61copy_constant $4 = 0x3F800000 (1.0) 62cmpeq_2_floats $1..2 = equal($1..2, $3..4) 63bitwise_and_int $1 &= $2 64bitwise_and_int $0 &= $1 65copy_3_slots_unmasked $1..3 = TFTF(0..2) 66copy_3_uniforms $4..6 = colorWhite(0..2) 67copy_3_uniforms $7..9 = testInputs(0..2) 68mix_3_ints $1..3 = mix($4..6, $7..9, $1..3) 69copy_uniform $4 = testInputs(0) 70copy_constant $5 = 0x3F800000 (1.0) 71copy_uniform $6 = testInputs(2) 72cmpeq_3_floats $1..3 = equal($1..3, $4..6) 73bitwise_and_int $2 &= $3 74bitwise_and_int $1 &= $2 75bitwise_and_int $0 &= $1 76copy_4_slots_unmasked $1..4 = TFTF 77copy_4_uniforms $5..8 = colorWhite 78copy_4_uniforms $9..12 = testInputs 79mix_4_ints $1..4 = mix($5..8, $9..12, $1..4) 80copy_uniform $5 = testInputs(0) 81copy_constant $6 = 0x3F800000 (1.0) 82copy_uniform $7 = testInputs(2) 83copy_constant $8 = 0x3F800000 (1.0) 84cmpeq_4_floats $1..4 = equal($1..4, $5..8) 85bitwise_and_2_ints $1..2 &= $3..4 86bitwise_and_int $1 &= $2 87bitwise_and_int $0 &= $1 88swizzle_4 $0..3 = ($0..3).xxxx 89copy_4_uniforms $4..7 = colorRed 90copy_4_uniforms $8..11 = colorGreen 91mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 92load_src src.rgba = $0..3 93