1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5 float4 _7_colorBlack : packoffset(c2); 6 float4 _7_colorWhite : packoffset(c3); 7 float4 _7_testInputs : packoffset(c4); 8}; 9 10 11static float4 sk_FragColor; 12 13struct SPIRV_Cross_Output 14{ 15 float4 sk_FragColor : SV_Target0; 16}; 17 18float4 main(float2 _21) 19{ 20 bool4 _40 = bool4(_7_colorGreen.x != 0.0f, _7_colorGreen.y != 0.0f, _7_colorGreen.z != 0.0f, _7_colorGreen.w != 0.0f); 21 bool4 FTFT = _40; 22 bool4 _42 = _40.wzyx; 23 bool4 TFTF = _42; 24 bool _89 = false; 25 if ((_40.x ? _7_colorWhite.x : _7_colorBlack.x) == _7_colorBlack.x) 26 { 27 bool2 _81 = _40.xy; 28 float2 _66 = float2(_81.x ? _7_colorWhite.xy.x : _7_colorBlack.xy.x, _81.y ? _7_colorWhite.xy.y : _7_colorBlack.xy.y); 29 float2 _86 = float2(_7_colorBlack.x, 1.0f); 30 _89 = all(bool2(_66.x == _86.x, _66.y == _86.y)); 31 } 32 else 33 { 34 _89 = false; 35 } 36 bool _118 = false; 37 if (_89) 38 { 39 bool3 _108 = _40.xyz; 40 float3 _92 = float3(_108.x ? _7_colorWhite.xyz.x : _7_colorBlack.xyz.x, _108.y ? _7_colorWhite.xyz.y : _7_colorBlack.xyz.y, _108.z ? _7_colorWhite.xyz.z : _7_colorBlack.xyz.z); 41 float3 _115 = float3(_7_colorBlack.x, 1.0f, _7_colorBlack.z); 42 _118 = all(bool3(_92.x == _115.x, _92.y == _115.y, _92.z == _115.z)); 43 } 44 else 45 { 46 _118 = false; 47 } 48 bool _139 = false; 49 if (_118) 50 { 51 float4 _121 = float4(_40.x ? _7_colorWhite.x : _7_colorBlack.x, _40.y ? _7_colorWhite.y : _7_colorBlack.y, _40.z ? _7_colorWhite.z : _7_colorBlack.z, _40.w ? _7_colorWhite.w : _7_colorBlack.w); 52 float4 _136 = float4(_7_colorBlack.x, 1.0f, _7_colorBlack.z, 1.0f); 53 _139 = all(bool4(_121.x == _136.x, _121.y == _136.y, _121.z == _136.z, _121.w == _136.w)); 54 } 55 else 56 { 57 _139 = false; 58 } 59 bool _161 = false; 60 if (_139) 61 { 62 _161 = (_42.x ? _7_testInputs.x : _7_colorWhite.x) == _7_testInputs.x; 63 } 64 else 65 { 66 _161 = false; 67 } 68 bool _185 = false; 69 if (_161) 70 { 71 bool2 _178 = _42.xy; 72 float2 _164 = float2(_178.x ? _7_testInputs.xy.x : _7_colorWhite.xy.x, _178.y ? _7_testInputs.xy.y : _7_colorWhite.xy.y); 73 float2 _182 = float2(_7_testInputs.x, 1.0f); 74 _185 = all(bool2(_164.x == _182.x, _164.y == _182.y)); 75 } 76 else 77 { 78 _185 = false; 79 } 80 bool _212 = false; 81 if (_185) 82 { 83 bool3 _202 = _42.xyz; 84 float3 _188 = float3(_202.x ? _7_testInputs.xyz.x : _7_colorWhite.xyz.x, _202.y ? _7_testInputs.xyz.y : _7_colorWhite.xyz.y, _202.z ? _7_testInputs.xyz.z : _7_colorWhite.xyz.z); 85 float3 _209 = float3(_7_testInputs.x, 1.0f, _7_testInputs.z); 86 _212 = all(bool3(_188.x == _209.x, _188.y == _209.y, _188.z == _209.z)); 87 } 88 else 89 { 90 _212 = false; 91 } 92 bool _233 = false; 93 if (_212) 94 { 95 float4 _215 = float4(_42.x ? _7_testInputs.x : _7_colorWhite.x, _42.y ? _7_testInputs.y : _7_colorWhite.y, _42.z ? _7_testInputs.z : _7_colorWhite.z, _42.w ? _7_testInputs.w : _7_colorWhite.w); 96 float4 _230 = float4(_7_testInputs.x, 1.0f, _7_testInputs.z, 1.0f); 97 _233 = all(bool4(_215.x == _230.x, _215.y == _230.y, _215.z == _230.z, _215.w == _230.w)); 98 } 99 else 100 { 101 _233 = false; 102 } 103 float4 _234 = 0.0f.xxxx; 104 if (_233) 105 { 106 _234 = _7_colorGreen; 107 } 108 else 109 { 110 _234 = _7_colorRed; 111 } 112 return _234; 113} 114 115void frag_main() 116{ 117 float2 _17 = 0.0f.xx; 118 sk_FragColor = main(_17); 119} 120 121SPIRV_Cross_Output main() 122{ 123 frag_main(); 124 SPIRV_Cross_Output stage_output; 125 stage_output.sk_FragColor = sk_FragColor; 126 return stage_output; 127} 128