xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MixBool.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  colorBlack: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker  colorWhite: vec4<f32>,
11*c8dee2aaSAndroid Build Coastguard Worker  testInputs: vec4<f32>,
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
14*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
15*c8dee2aaSAndroid Build Coastguard Worker  {
16*c8dee2aaSAndroid Build Coastguard Worker    let intGreen: vec4<i32> = vec4<i32>(_globalUniforms.colorGreen * 100.0);
17*c8dee2aaSAndroid Build Coastguard Worker    let intRed: vec4<i32> = vec4<i32>(_globalUniforms.colorRed * 100.0);
18*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = select(intGreen.x, intRed.x, false);
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = select(intGreen.xy, intRed.xy, vec2<bool>(false));
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = select(intGreen.xyz, intRed.xyz, vec3<bool>(false));
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = select(intGreen, intRed, vec4<bool>(false));
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = select(intGreen.x, intRed.x, true);
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp5 = select(intGreen.xy, intRed.xy, vec2<bool>(true));
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp6 = select(intGreen.xyz, intRed.xyz, vec3<bool>(true));
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp7 = select(intGreen, intRed, vec4<bool>(true));
26*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp8 = select(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, false);
27*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp9 = select(_globalUniforms.colorGreen.xy, _globalUniforms.colorRed.xy, vec2<bool>(false));
28*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp10 = select(_globalUniforms.colorGreen.xyz, _globalUniforms.colorRed.xyz, vec3<bool>(false));
29*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp11 = select(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4<bool>(false));
30*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp12 = select(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, true);
31*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp13 = select(_globalUniforms.colorGreen.xy, _globalUniforms.colorRed.xy, vec2<bool>(true));
32*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp14 = select(_globalUniforms.colorGreen.xyz, _globalUniforms.colorRed.xyz, vec3<bool>(true));
33*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp15 = select(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4<bool>(true));
34*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((((((((((((((((((_skTemp0 == intGreen.x) && all(_skTemp1 == intGreen.xy)) && all(_skTemp2 == intGreen.xyz)) && all(_skTemp3 == intGreen)) && (_skTemp4 == intRed.x)) && all(_skTemp5 == intRed.xy)) && all(_skTemp6 == intRed.xyz)) && all(_skTemp7 == intRed)) && (0 == intGreen.x)) && all(vec2<i32>(0, 100) == intGreen.xy)) && all(vec3<i32>(0, 100, 0) == intGreen.xyz)) && all(vec4<i32>(0, 100, 0, 100) == intGreen)) && (100 == intRed.x)) && all(vec2<i32>(100, 0) == intRed.xy)) && all(vec3<i32>(100, 0, 0) == intRed.xyz)) && all(vec4<i32>(100, 0, 0, 100) == intRed)) && (_skTemp8 == _globalUniforms.colorGreen.x)) && all(_skTemp9 == _globalUniforms.colorGreen.xy)) && all(_skTemp10 == _globalUniforms.colorGreen.xyz)) && all(_skTemp11 == _globalUniforms.colorGreen)) && (_skTemp12 == _globalUniforms.colorRed.x)) && all(_skTemp13 == _globalUniforms.colorRed.xy)) && all(_skTemp14 == _globalUniforms.colorRed.xyz)) && all(_skTemp15 == _globalUniforms.colorRed)) && (0.0 == _globalUniforms.colorGreen.x)) && all(vec2<f32>(0.0, 1.0) == _globalUniforms.colorGreen.xy)) && all(vec3<f32>(0.0, 1.0, 0.0) == _globalUniforms.colorGreen.xyz)) && all(vec4<f32>(0.0, 1.0, 0.0, 1.0) == _globalUniforms.colorGreen)) && (1.0 == _globalUniforms.colorRed.x)) && all(vec2<f32>(1.0, 0.0) == _globalUniforms.colorRed.xy)) && all(vec3<f32>(1.0, 0.0, 0.0) == _globalUniforms.colorRed.xyz)) && all(vec4<f32>(1.0, 0.0, 0.0, 1.0) == _globalUniforms.colorRed)));
35*c8dee2aaSAndroid Build Coastguard Worker  }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
38*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
39*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
40*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
41*c8dee2aaSAndroid Build Coastguard Worker}
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