1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorBlack: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker colorWhite: vec4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker testInputs: vec4<f32>, 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 14*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker let intGreen: vec4<i32> = vec4<i32>(_globalUniforms.colorGreen * 100.0); 17*c8dee2aaSAndroid Build Coastguard Worker let intRed: vec4<i32> = vec4<i32>(_globalUniforms.colorRed * 100.0); 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = select(intGreen.x, intRed.x, false); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = select(intGreen.xy, intRed.xy, vec2<bool>(false)); 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = select(intGreen.xyz, intRed.xyz, vec3<bool>(false)); 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = select(intGreen, intRed, vec4<bool>(false)); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = select(intGreen.x, intRed.x, true); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = select(intGreen.xy, intRed.xy, vec2<bool>(true)); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = select(intGreen.xyz, intRed.xyz, vec3<bool>(true)); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = select(intGreen, intRed, vec4<bool>(true)); 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = select(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, false); 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = select(_globalUniforms.colorGreen.xy, _globalUniforms.colorRed.xy, vec2<bool>(false)); 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp10 = select(_globalUniforms.colorGreen.xyz, _globalUniforms.colorRed.xyz, vec3<bool>(false)); 29*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = select(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4<bool>(false)); 30*c8dee2aaSAndroid Build Coastguard Worker let _skTemp12 = select(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, true); 31*c8dee2aaSAndroid Build Coastguard Worker let _skTemp13 = select(_globalUniforms.colorGreen.xy, _globalUniforms.colorRed.xy, vec2<bool>(true)); 32*c8dee2aaSAndroid Build Coastguard Worker let _skTemp14 = select(_globalUniforms.colorGreen.xyz, _globalUniforms.colorRed.xyz, vec3<bool>(true)); 33*c8dee2aaSAndroid Build Coastguard Worker let _skTemp15 = select(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4<bool>(true)); 34*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((((((((((((((((((_skTemp0 == intGreen.x) && all(_skTemp1 == intGreen.xy)) && all(_skTemp2 == intGreen.xyz)) && all(_skTemp3 == intGreen)) && (_skTemp4 == intRed.x)) && all(_skTemp5 == intRed.xy)) && all(_skTemp6 == intRed.xyz)) && all(_skTemp7 == intRed)) && (0 == intGreen.x)) && all(vec2<i32>(0, 100) == intGreen.xy)) && all(vec3<i32>(0, 100, 0) == intGreen.xyz)) && all(vec4<i32>(0, 100, 0, 100) == intGreen)) && (100 == intRed.x)) && all(vec2<i32>(100, 0) == intRed.xy)) && all(vec3<i32>(100, 0, 0) == intRed.xyz)) && all(vec4<i32>(100, 0, 0, 100) == intRed)) && (_skTemp8 == _globalUniforms.colorGreen.x)) && all(_skTemp9 == _globalUniforms.colorGreen.xy)) && all(_skTemp10 == _globalUniforms.colorGreen.xyz)) && all(_skTemp11 == _globalUniforms.colorGreen)) && (_skTemp12 == _globalUniforms.colorRed.x)) && all(_skTemp13 == _globalUniforms.colorRed.xy)) && all(_skTemp14 == _globalUniforms.colorRed.xyz)) && all(_skTemp15 == _globalUniforms.colorRed)) && (0.0 == _globalUniforms.colorGreen.x)) && all(vec2<f32>(0.0, 1.0) == _globalUniforms.colorGreen.xy)) && all(vec3<f32>(0.0, 1.0, 0.0) == _globalUniforms.colorGreen.xyz)) && all(vec4<f32>(0.0, 1.0, 0.0, 1.0) == _globalUniforms.colorGreen)) && (1.0 == _globalUniforms.colorRed.x)) && all(vec2<f32>(1.0, 0.0) == _globalUniforms.colorRed.xy)) && all(vec3<f32>(1.0, 0.0, 0.0) == _globalUniforms.colorRed.xyz)) && all(vec4<f32>(1.0, 0.0, 0.0, 1.0) == _globalUniforms.colorRed))); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 38*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 39*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 41*c8dee2aaSAndroid Build Coastguard Worker} 42