1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9 colorBlack: vec4<f32>, 10 colorWhite: vec4<f32>, 11 testInputs: vec4<f32>, 12}; 13@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 14fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 15 { 16 let intGreen: vec4<i32> = vec4<i32>(_globalUniforms.colorGreen * 100.0); 17 let intRed: vec4<i32> = vec4<i32>(_globalUniforms.colorRed * 100.0); 18 let _skTemp0 = select(intGreen.x, intRed.x, false); 19 let _skTemp1 = select(intGreen.xy, intRed.xy, vec2<bool>(false)); 20 let _skTemp2 = select(intGreen.xyz, intRed.xyz, vec3<bool>(false)); 21 let _skTemp3 = select(intGreen, intRed, vec4<bool>(false)); 22 let _skTemp4 = select(intGreen.x, intRed.x, true); 23 let _skTemp5 = select(intGreen.xy, intRed.xy, vec2<bool>(true)); 24 let _skTemp6 = select(intGreen.xyz, intRed.xyz, vec3<bool>(true)); 25 let _skTemp7 = select(intGreen, intRed, vec4<bool>(true)); 26 let _skTemp8 = select(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, false); 27 let _skTemp9 = select(_globalUniforms.colorGreen.xy, _globalUniforms.colorRed.xy, vec2<bool>(false)); 28 let _skTemp10 = select(_globalUniforms.colorGreen.xyz, _globalUniforms.colorRed.xyz, vec3<bool>(false)); 29 let _skTemp11 = select(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4<bool>(false)); 30 let _skTemp12 = select(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, true); 31 let _skTemp13 = select(_globalUniforms.colorGreen.xy, _globalUniforms.colorRed.xy, vec2<bool>(true)); 32 let _skTemp14 = select(_globalUniforms.colorGreen.xyz, _globalUniforms.colorRed.xyz, vec3<bool>(true)); 33 let _skTemp15 = select(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4<bool>(true)); 34 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((((((((((((((((((_skTemp0 == intGreen.x) && all(_skTemp1 == intGreen.xy)) && all(_skTemp2 == intGreen.xyz)) && all(_skTemp3 == intGreen)) && (_skTemp4 == intRed.x)) && all(_skTemp5 == intRed.xy)) && all(_skTemp6 == intRed.xyz)) && all(_skTemp7 == intRed)) && (0 == intGreen.x)) && all(vec2<i32>(0, 100) == intGreen.xy)) && all(vec3<i32>(0, 100, 0) == intGreen.xyz)) && all(vec4<i32>(0, 100, 0, 100) == intGreen)) && (100 == intRed.x)) && all(vec2<i32>(100, 0) == intRed.xy)) && all(vec3<i32>(100, 0, 0) == intRed.xyz)) && all(vec4<i32>(100, 0, 0, 100) == intRed)) && (_skTemp8 == _globalUniforms.colorGreen.x)) && all(_skTemp9 == _globalUniforms.colorGreen.xy)) && all(_skTemp10 == _globalUniforms.colorGreen.xyz)) && all(_skTemp11 == _globalUniforms.colorGreen)) && (_skTemp12 == _globalUniforms.colorRed.x)) && all(_skTemp13 == _globalUniforms.colorRed.xy)) && all(_skTemp14 == _globalUniforms.colorRed.xyz)) && all(_skTemp15 == _globalUniforms.colorRed)) && (0.0 == _globalUniforms.colorGreen.x)) && all(vec2<f32>(0.0, 1.0) == _globalUniforms.colorGreen.xy)) && all(vec3<f32>(0.0, 1.0, 0.0) == _globalUniforms.colorGreen.xyz)) && all(vec4<f32>(0.0, 1.0, 0.0, 1.0) == _globalUniforms.colorGreen)) && (1.0 == _globalUniforms.colorRed.x)) && all(vec2<f32>(1.0, 0.0) == _globalUniforms.colorRed.xy)) && all(vec3<f32>(1.0, 0.0, 0.0) == _globalUniforms.colorRed.xyz)) && all(vec4<f32>(1.0, 0.0, 0.0, 1.0) == _globalUniforms.colorRed))); 35 } 36} 37@fragment fn main() -> FSOut { 38 var _stageOut: FSOut; 39 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40 return _stageOut; 41} 42