1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_testInputs : packoffset(c0); 4 float4 _7_colorGreen : packoffset(c1); 5 float4 _7_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _21) 17{ 18 float4 _34 = abs(_7_testInputs) * 100.0f; 19 uint4 _43 = uint4(uint(_34.x), uint(_34.y), uint(_34.z), uint(_34.w)); 20 uint4 uintValues = _43; 21 float4 _48 = _7_colorGreen * 100.0f; 22 uint4 _57 = uint4(uint(_48.x), uint(_48.y), uint(_48.z), uint(_48.w)); 23 uint4 uintGreen = _57; 24 uint4 expectedA = uint4(50u, 0u, 50u, 50u); 25 uint4 expectedB = uint4(0u, 0u, 0u, 100u); 26 uint _68 = _43.x; 27 bool _80 = false; 28 if (min(_68, 50u) == 50u) 29 { 30 uint2 _72 = min(_43.xy, uint2(50u, 50u)); 31 _80 = all(bool2(_72.x == uint4(50u, 0u, 50u, 50u).xy.x, _72.y == uint4(50u, 0u, 50u, 50u).xy.y)); 32 } 33 else 34 { 35 _80 = false; 36 } 37 bool _91 = false; 38 if (_80) 39 { 40 uint3 _83 = min(_43.xyz, uint3(50u, 50u, 50u)); 41 _91 = all(bool3(_83.x == uint4(50u, 0u, 50u, 50u).xyz.x, _83.y == uint4(50u, 0u, 50u, 50u).xyz.y, _83.z == uint4(50u, 0u, 50u, 50u).xyz.z)); 42 } 43 else 44 { 45 _91 = false; 46 } 47 bool _99 = false; 48 if (_91) 49 { 50 uint4 _94 = min(_43, uint4(50u, 50u, 50u, 50u)); 51 _99 = all(bool4(_94.x == uint4(50u, 0u, 50u, 50u).x, _94.y == uint4(50u, 0u, 50u, 50u).y, _94.z == uint4(50u, 0u, 50u, 50u).z, _94.w == uint4(50u, 0u, 50u, 50u).w)); 52 } 53 else 54 { 55 _99 = false; 56 } 57 bool _103 = false; 58 if (_99) 59 { 60 _103 = true; 61 } 62 else 63 { 64 _103 = false; 65 } 66 bool _110 = false; 67 if (_103) 68 { 69 _110 = all(bool2(uint2(50u, 0u).x == uint4(50u, 0u, 50u, 50u).xy.x, uint2(50u, 0u).y == uint4(50u, 0u, 50u, 50u).xy.y)); 70 } 71 else 72 { 73 _110 = false; 74 } 75 bool _117 = false; 76 if (_110) 77 { 78 _117 = all(bool3(uint3(50u, 0u, 50u).x == uint4(50u, 0u, 50u, 50u).xyz.x, uint3(50u, 0u, 50u).y == uint4(50u, 0u, 50u, 50u).xyz.y, uint3(50u, 0u, 50u).z == uint4(50u, 0u, 50u, 50u).xyz.z)); 79 } 80 else 81 { 82 _117 = false; 83 } 84 bool _120 = false; 85 if (_117) 86 { 87 _120 = true; 88 } 89 else 90 { 91 _120 = false; 92 } 93 bool _126 = false; 94 if (_120) 95 { 96 _126 = min(_68, _57.x) == 0u; 97 } 98 else 99 { 100 _126 = false; 101 } 102 bool _135 = false; 103 if (_126) 104 { 105 uint2 _129 = min(_43.xy, _57.xy); 106 _135 = all(bool2(_129.x == uint4(0u, 0u, 0u, 100u).xy.x, _129.y == uint4(0u, 0u, 0u, 100u).xy.y)); 107 } 108 else 109 { 110 _135 = false; 111 } 112 bool _144 = false; 113 if (_135) 114 { 115 uint3 _138 = min(_43.xyz, _57.xyz); 116 _144 = all(bool3(_138.x == uint4(0u, 0u, 0u, 100u).xyz.x, _138.y == uint4(0u, 0u, 0u, 100u).xyz.y, _138.z == uint4(0u, 0u, 0u, 100u).xyz.z)); 117 } 118 else 119 { 120 _144 = false; 121 } 122 bool _150 = false; 123 if (_144) 124 { 125 uint4 _147 = min(_43, _57); 126 _150 = all(bool4(_147.x == uint4(0u, 0u, 0u, 100u).x, _147.y == uint4(0u, 0u, 0u, 100u).y, _147.z == uint4(0u, 0u, 0u, 100u).z, _147.w == uint4(0u, 0u, 0u, 100u).w)); 127 } 128 else 129 { 130 _150 = false; 131 } 132 bool _153 = false; 133 if (_150) 134 { 135 _153 = true; 136 } 137 else 138 { 139 _153 = false; 140 } 141 bool _160 = false; 142 if (_153) 143 { 144 _160 = all(bool2(uint2(0u, 0u).x == uint4(0u, 0u, 0u, 100u).xy.x, uint2(0u, 0u).y == uint4(0u, 0u, 0u, 100u).xy.y)); 145 } 146 else 147 { 148 _160 = false; 149 } 150 bool _167 = false; 151 if (_160) 152 { 153 _167 = all(bool3(uint3(0u, 0u, 0u).x == uint4(0u, 0u, 0u, 100u).xyz.x, uint3(0u, 0u, 0u).y == uint4(0u, 0u, 0u, 100u).xyz.y, uint3(0u, 0u, 0u).z == uint4(0u, 0u, 0u, 100u).xyz.z)); 154 } 155 else 156 { 157 _167 = false; 158 } 159 bool _170 = false; 160 if (_167) 161 { 162 _170 = true; 163 } 164 else 165 { 166 _170 = false; 167 } 168 float4 _171 = 0.0f.xxxx; 169 if (_170) 170 { 171 _171 = _7_colorGreen; 172 } 173 else 174 { 175 _171 = _7_colorRed; 176 } 177 return _171; 178} 179 180void frag_main() 181{ 182 float2 _17 = 0.0f.xx; 183 sk_FragColor = main(_17); 184} 185 186SPIRV_Cross_Output main() 187{ 188 frag_main(); 189 SPIRV_Cross_Output stage_output; 190 stage_output.sk_FragColor = sk_FragColor; 191 return stage_output; 192} 193