1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_testInputs : packoffset(c0); 4 float4 _7_colorGreen : packoffset(c1); 5 float4 _7_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _21) 17{ 18 float4 _32 = _7_testInputs * 100.0f; 19 int4 _41 = int4(int(_32.x), int(_32.y), int(_32.z), int(_32.w)); 20 int4 intValues = _41; 21 float4 _46 = _7_colorGreen * 100.0f; 22 int4 _55 = int4(int(_46.x), int(_46.y), int(_46.z), int(_46.w)); 23 int4 intGreen = _55; 24 int4 expectedA = int4(-125, 0, 50, 50); 25 int4 expectedB = int4(-125, 0, 0, 100); 26 int _66 = _41.x; 27 bool _78 = false; 28 if (min(_66, 50) == (-125)) 29 { 30 int2 _70 = min(_41.xy, int2(50, 50)); 31 _78 = all(bool2(_70.x == int4(-125, 0, 50, 50).xy.x, _70.y == int4(-125, 0, 50, 50).xy.y)); 32 } 33 else 34 { 35 _78 = false; 36 } 37 bool _89 = false; 38 if (_78) 39 { 40 int3 _81 = min(_41.xyz, int3(50, 50, 50)); 41 _89 = all(bool3(_81.x == int4(-125, 0, 50, 50).xyz.x, _81.y == int4(-125, 0, 50, 50).xyz.y, _81.z == int4(-125, 0, 50, 50).xyz.z)); 42 } 43 else 44 { 45 _89 = false; 46 } 47 bool _97 = false; 48 if (_89) 49 { 50 int4 _92 = min(_41, int4(50, 50, 50, 50)); 51 _97 = all(bool4(_92.x == int4(-125, 0, 50, 50).x, _92.y == int4(-125, 0, 50, 50).y, _92.z == int4(-125, 0, 50, 50).z, _92.w == int4(-125, 0, 50, 50).w)); 52 } 53 else 54 { 55 _97 = false; 56 } 57 bool _101 = false; 58 if (_97) 59 { 60 _101 = true; 61 } 62 else 63 { 64 _101 = false; 65 } 66 bool _108 = false; 67 if (_101) 68 { 69 _108 = all(bool2(int2(-125, 0).x == int4(-125, 0, 50, 50).xy.x, int2(-125, 0).y == int4(-125, 0, 50, 50).xy.y)); 70 } 71 else 72 { 73 _108 = false; 74 } 75 bool _115 = false; 76 if (_108) 77 { 78 _115 = all(bool3(int3(-125, 0, 50).x == int4(-125, 0, 50, 50).xyz.x, int3(-125, 0, 50).y == int4(-125, 0, 50, 50).xyz.y, int3(-125, 0, 50).z == int4(-125, 0, 50, 50).xyz.z)); 79 } 80 else 81 { 82 _115 = false; 83 } 84 bool _118 = false; 85 if (_115) 86 { 87 _118 = true; 88 } 89 else 90 { 91 _118 = false; 92 } 93 bool _124 = false; 94 if (_118) 95 { 96 _124 = min(_66, _55.x) == (-125); 97 } 98 else 99 { 100 _124 = false; 101 } 102 bool _133 = false; 103 if (_124) 104 { 105 int2 _127 = min(_41.xy, _55.xy); 106 _133 = all(bool2(_127.x == int4(-125, 0, 0, 100).xy.x, _127.y == int4(-125, 0, 0, 100).xy.y)); 107 } 108 else 109 { 110 _133 = false; 111 } 112 bool _142 = false; 113 if (_133) 114 { 115 int3 _136 = min(_41.xyz, _55.xyz); 116 _142 = all(bool3(_136.x == int4(-125, 0, 0, 100).xyz.x, _136.y == int4(-125, 0, 0, 100).xyz.y, _136.z == int4(-125, 0, 0, 100).xyz.z)); 117 } 118 else 119 { 120 _142 = false; 121 } 122 bool _148 = false; 123 if (_142) 124 { 125 int4 _145 = min(_41, _55); 126 _148 = all(bool4(_145.x == int4(-125, 0, 0, 100).x, _145.y == int4(-125, 0, 0, 100).y, _145.z == int4(-125, 0, 0, 100).z, _145.w == int4(-125, 0, 0, 100).w)); 127 } 128 else 129 { 130 _148 = false; 131 } 132 bool _151 = false; 133 if (_148) 134 { 135 _151 = true; 136 } 137 else 138 { 139 _151 = false; 140 } 141 bool _157 = false; 142 if (_151) 143 { 144 _157 = all(bool2(int2(-125, 0).x == int4(-125, 0, 0, 100).xy.x, int2(-125, 0).y == int4(-125, 0, 0, 100).xy.y)); 145 } 146 else 147 { 148 _157 = false; 149 } 150 bool _164 = false; 151 if (_157) 152 { 153 _164 = all(bool3(int3(-125, 0, 0).x == int4(-125, 0, 0, 100).xyz.x, int3(-125, 0, 0).y == int4(-125, 0, 0, 100).xyz.y, int3(-125, 0, 0).z == int4(-125, 0, 0, 100).xyz.z)); 154 } 155 else 156 { 157 _164 = false; 158 } 159 bool _167 = false; 160 if (_164) 161 { 162 _167 = true; 163 } 164 else 165 { 166 _167 = false; 167 } 168 float4 _168 = 0.0f.xxxx; 169 if (_167) 170 { 171 _168 = _7_colorGreen; 172 } 173 else 174 { 175 _168 = _7_colorRed; 176 } 177 return _168; 178} 179 180void frag_main() 181{ 182 float2 _17 = 0.0f.xx; 183 sk_FragColor = main(_17); 184} 185 186SPIRV_Cross_Output main() 187{ 188 frag_main(); 189 SPIRV_Cross_Output stage_output; 190 stage_output.sk_FragColor = sk_FragColor; 191 return stage_output; 192} 193