1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker float4 testInputs; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 10*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 19*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 20*c8dee2aaSAndroid Build Coastguard Worker float4 expectedA = float4(-1.25, 0.0, 0.5, 0.5); 21*c8dee2aaSAndroid Build Coastguard Worker float4 expectedB = float4(-1.25, 0.0, 0.0, 1.0); 22*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ((((((((((((((min(_uniforms.testInputs.x, 0.5) == expectedA.x && all(min(_uniforms.testInputs.xy, 0.5) == expectedA.xy)) && all(min(_uniforms.testInputs.xyz, 0.5) == expectedA.xyz)) && all(min(_uniforms.testInputs, 0.5) == expectedA)) && -1.25 == expectedA.x) && all(float2(-1.25, 0.0) == expectedA.xy)) && all(float3(-1.25, 0.0, 0.5) == expectedA.xyz)) && all(float4(-1.25, 0.0, 0.5, 0.5) == expectedA)) && min(_uniforms.testInputs.x, float(_uniforms.colorGreen.x)) == expectedB.x) && all(min(_uniforms.testInputs.xy, float2(_uniforms.colorGreen.xy)) == expectedB.xy)) && all(min(_uniforms.testInputs.xyz, float3(_uniforms.colorGreen.xyz)) == expectedB.xyz)) && all(min(_uniforms.testInputs, float4(_uniforms.colorGreen)) == expectedB)) && -1.25 == expectedB.x) && all(float2(-1.25, 0.0) == expectedB.xy)) && all(float3(-1.25, 0.0, 0.0) == expectedB.xyz)) && all(float4(-1.25, 0.0, 0.0, 1.0) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed; 23*c8dee2aaSAndroid Build Coastguard Worker return _out; 24*c8dee2aaSAndroid Build Coastguard Worker} 25