1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker testInputs: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = abs(_globalUniforms.testInputs); 15*c8dee2aaSAndroid Build Coastguard Worker let uintValues: vec4<u32> = vec4<u32>(_skTemp0 * 100.0); 16*c8dee2aaSAndroid Build Coastguard Worker let uintGreen: vec4<u32> = vec4<u32>(_globalUniforms.colorGreen * 100.0); 17*c8dee2aaSAndroid Build Coastguard Worker const expectedA: vec4<u32> = vec4<u32>(125u, 80u, 80u, 225u); 18*c8dee2aaSAndroid Build Coastguard Worker const expectedB: vec4<u32> = vec4<u32>(125u, 100u, 75u, 225u); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = max(uintValues.x, 80u); 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = max(uintValues.xy, vec2<u32>(80u)); 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = max(uintValues.xyz, vec3<u32>(80u)); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = max(uintValues, vec4<u32>(80u)); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = max(uintValues.x, uintGreen.x); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = max(uintValues.xy, uintGreen.xy); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = max(uintValues.xyz, uintGreen.xyz); 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = max(uintValues, uintGreen); 27*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((_skTemp1 == expectedA.x) && all(_skTemp2 == expectedA.xy)) && all(_skTemp3 == expectedA.xyz)) && all(_skTemp4 == expectedA)) && (125u == expectedA.x)) && all(vec2<u32>(125u, 80u) == expectedA.xy)) && all(vec3<u32>(125u, 80u, 80u) == expectedA.xyz)) && all(vec4<u32>(125u, 80u, 80u, 225u) == expectedA)) && (_skTemp5 == expectedB.x)) && all(_skTemp6 == expectedB.xy)) && all(_skTemp7 == expectedB.xyz)) && all(_skTemp8 == expectedB)) && (125u == expectedB.x)) && all(vec2<u32>(125u, 100u) == expectedB.xy)) && all(vec3<u32>(125u, 100u, 75u) == expectedB.xyz)) && all(vec4<u32>(125u, 100u, 75u, 225u) == expectedB))); 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker} 30*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 31*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 32*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 33*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 34*c8dee2aaSAndroid Build Coastguard Worker} 35