xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MaxFloat.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  testInputs: vec4<f32>,
8  colorGreen: vec4<f32>,
9  colorRed: vec4<f32>,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    const expectedA: vec4<f32> = vec4<f32>(0.5, 0.5, 0.75, 2.25);
15    const expectedB: vec4<f32> = vec4<f32>(0.0, 1.0, 0.75, 2.25);
16    let _skTemp0 = max(_globalUniforms.testInputs.x, 0.5);
17    let _skTemp1 = max(_globalUniforms.testInputs.xy, vec2<f32>(0.5));
18    let _skTemp2 = max(_globalUniforms.testInputs.xyz, vec3<f32>(0.5));
19    let _skTemp3 = max(_globalUniforms.testInputs, vec4<f32>(0.5));
20    let _skTemp4 = max(_globalUniforms.testInputs.x, _globalUniforms.colorGreen.x);
21    let _skTemp5 = max(_globalUniforms.testInputs.xy, _globalUniforms.colorGreen.xy);
22    let _skTemp6 = max(_globalUniforms.testInputs.xyz, _globalUniforms.colorGreen.xyz);
23    let _skTemp7 = max(_globalUniforms.testInputs, _globalUniforms.colorGreen);
24    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (0.5 == expectedA.x)) && all(vec2<f32>(0.5) == expectedA.xy)) && all(vec3<f32>(0.5, 0.5, 0.75) == expectedA.xyz)) && all(vec4<f32>(0.5, 0.5, 0.75, 2.25) == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (0.0 == expectedB.x)) && all(vec2<f32>(0.0, 1.0) == expectedB.xy)) && all(vec3<f32>(0.0, 1.0, 0.75) == expectedB.xyz)) && all(vec4<f32>(0.0, 1.0, 0.75, 2.25) == expectedB)));
25  }
26}
27@fragment fn main() -> FSOut {
28  var _stageOut: FSOut;
29  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
30  return _stageOut;
31}
32