1101 instructions 2 3[immutable slots] 4i0 = 0x3F000000 (0.5) 5i1 = 0x3F000000 (0.5) 6i2 = 0x3F400000 (0.75) 7i3 = 0x40100000 (2.25) 8i4 = 0 9i5 = 0x3F800000 (1.0) 10i6 = 0x3F400000 (0.75) 11i7 = 0x40100000 (2.25) 12 13store_src_rg coords = src.rg 14init_lane_masks CondMask = LoopMask = RetMask = true 15copy_uniform $0 = testInputs(0) 16max_imm_float $0 = max($0, 0x3F000000 (0.5)) 17cmpeq_imm_float $0 = equal($0, 0x3F000000 (0.5)) 18copy_2_uniforms $1..2 = testInputs(0..1) 19max_imm_float $1 = max($1, 0x3F000000 (0.5)) 20max_imm_float $2 = max($2, 0x3F000000 (0.5)) 21splat_2_constants $3..4 = 0x3F000000 (0.5) 22cmpeq_2_floats $1..2 = equal($1..2, $3..4) 23bitwise_and_int $1 &= $2 24bitwise_and_int $0 &= $1 25copy_3_uniforms $1..3 = testInputs(0..2) 26splat_3_constants $4..6 = 0x3F000000 (0.5) 27max_3_floats $1..3 = max($1..3, $4..6) 28copy_3_immutables_unmasked $4..6 = i0..2 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F400000 (0.75)] 29cmpeq_3_floats $1..3 = equal($1..3, $4..6) 30bitwise_and_int $2 &= $3 31bitwise_and_int $1 &= $2 32bitwise_and_int $0 &= $1 33copy_4_uniforms $1..4 = testInputs 34splat_4_constants $5..8 = 0x3F000000 (0.5) 35max_4_floats $1..4 = max($1..4, $5..8) 36copy_4_immutables_unmasked $5..8 = i0..3 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F400000 (0.75), 0x40100000 (2.25)] 37cmpeq_4_floats $1..4 = equal($1..4, $5..8) 38bitwise_and_2_ints $1..2 &= $3..4 39bitwise_and_int $1 &= $2 40bitwise_and_int $0 &= $1 41copy_constant $1 = 0x3F000000 (0.5) 42cmpeq_imm_float $1 = equal($1, 0x3F000000 (0.5)) 43bitwise_and_int $0 &= $1 44splat_2_constants $1..2 = 0x3F000000 (0.5) 45splat_2_constants $3..4 = 0x3F000000 (0.5) 46cmpeq_2_floats $1..2 = equal($1..2, $3..4) 47bitwise_and_int $1 &= $2 48bitwise_and_int $0 &= $1 49copy_3_immutables_unmasked $1..3 = i0..2 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F400000 (0.75)] 50copy_3_immutables_unmasked $4..6 = i0..2 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F400000 (0.75)] 51cmpeq_3_floats $1..3 = equal($1..3, $4..6) 52bitwise_and_int $2 &= $3 53bitwise_and_int $1 &= $2 54bitwise_and_int $0 &= $1 55copy_4_immutables_unmasked $1..4 = i0..3 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F400000 (0.75), 0x40100000 (2.25)] 56copy_4_immutables_unmasked $5..8 = i0..3 [0x3F000000 (0.5), 0x3F000000 (0.5), 0x3F400000 (0.75), 0x40100000 (2.25)] 57cmpeq_4_floats $1..4 = equal($1..4, $5..8) 58bitwise_and_2_ints $1..2 &= $3..4 59bitwise_and_int $1 &= $2 60bitwise_and_int $0 &= $1 61copy_uniform $1 = testInputs(0) 62copy_uniform $2 = colorGreen(0) 63max_float $1 = max($1, $2) 64cmpeq_imm_float $1 = equal($1, 0) 65bitwise_and_int $0 &= $1 66copy_2_uniforms $1..2 = testInputs(0..1) 67copy_2_uniforms $3..4 = colorGreen(0..1) 68max_2_floats $1..2 = max($1..2, $3..4) 69copy_2_immutables_unmasked $3..4 = i4..5 [0, 0x3F800000 (1.0)] 70cmpeq_2_floats $1..2 = equal($1..2, $3..4) 71bitwise_and_int $1 &= $2 72bitwise_and_int $0 &= $1 73copy_3_uniforms $1..3 = testInputs(0..2) 74copy_3_uniforms $4..6 = colorGreen(0..2) 75max_3_floats $1..3 = max($1..3, $4..6) 76copy_3_immutables_unmasked $4..6 = i4..6 [0, 0x3F800000 (1.0), 0x3F400000 (0.75)] 77cmpeq_3_floats $1..3 = equal($1..3, $4..6) 78bitwise_and_int $2 &= $3 79bitwise_and_int $1 &= $2 80bitwise_and_int $0 &= $1 81copy_4_uniforms $1..4 = testInputs 82copy_4_uniforms $5..8 = colorGreen 83max_4_floats $1..4 = max($1..4, $5..8) 84copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0x3F400000 (0.75), 0x40100000 (2.25)] 85cmpeq_4_floats $1..4 = equal($1..4, $5..8) 86bitwise_and_2_ints $1..2 &= $3..4 87bitwise_and_int $1 &= $2 88bitwise_and_int $0 &= $1 89copy_constant $1 = 0 90cmpeq_imm_float $1 = equal($1, 0) 91bitwise_and_int $0 &= $1 92copy_2_immutables_unmasked $1..2 = i4..5 [0, 0x3F800000 (1.0)] 93copy_2_immutables_unmasked $3..4 = i4..5 [0, 0x3F800000 (1.0)] 94cmpeq_2_floats $1..2 = equal($1..2, $3..4) 95bitwise_and_int $1 &= $2 96bitwise_and_int $0 &= $1 97copy_3_immutables_unmasked $1..3 = i4..6 [0, 0x3F800000 (1.0), 0x3F400000 (0.75)] 98copy_3_immutables_unmasked $4..6 = i4..6 [0, 0x3F800000 (1.0), 0x3F400000 (0.75)] 99cmpeq_3_floats $1..3 = equal($1..3, $4..6) 100bitwise_and_int $2 &= $3 101bitwise_and_int $1 &= $2 102bitwise_and_int $0 &= $1 103copy_4_immutables_unmasked $1..4 = i4..7 [0, 0x3F800000 (1.0), 0x3F400000 (0.75), 0x40100000 (2.25)] 104copy_4_immutables_unmasked $5..8 = i4..7 [0, 0x3F800000 (1.0), 0x3F400000 (0.75), 0x40100000 (2.25)] 105cmpeq_4_floats $1..4 = equal($1..4, $5..8) 106bitwise_and_2_ints $1..2 &= $3..4 107bitwise_and_int $1 &= $2 108bitwise_and_int $0 &= $1 109swizzle_4 $0..3 = ($0..3).xxxx 110copy_4_uniforms $4..7 = colorRed 111copy_4_uniforms $8..11 = colorGreen 112mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 113load_src src.rgba = $0..3 114