1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x4 left, const half2x4 right); 18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x4 left, const half2x4 right); 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x2 left, const half4x2 right); 21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x2 left, const half4x2 right); 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right); 24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right); 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Workertemplate <typename T, int C, int R> 27*c8dee2aaSAndroid Build Coastguard Workermatrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) { 28*c8dee2aaSAndroid Build Coastguard Worker for (int c = 0; c < C; ++c) { a[c] *= b[c]; } 29*c8dee2aaSAndroid Build Coastguard Worker return a; 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Workerhalf4x2 half4x2_from_half4_half4(half4 x0, half4 x1) { 32*c8dee2aaSAndroid Build Coastguard Worker return half4x2(half2(x0.xy), half2(x0.zw), half2(x1.xy), half2(x1.zw)); 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x4 left, const half2x4 right) { 35*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 36*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 37*c8dee2aaSAndroid Build Coastguard Worker} 38*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x4 left, const half2x4 right) { 39*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 40*c8dee2aaSAndroid Build Coastguard Worker} 41*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x2 left, const half4x2 right) { 42*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 43*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 44*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 45*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 46*c8dee2aaSAndroid Build Coastguard Worker} 47*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x2 left, const half4x2 right) { 48*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 49*c8dee2aaSAndroid Build Coastguard Worker} 50*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right) { 51*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 52*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 53*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 54*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 55*c8dee2aaSAndroid Build Coastguard Worker} 56*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right) { 57*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 58*c8dee2aaSAndroid Build Coastguard Worker} 59*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 60*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 61*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 62*c8dee2aaSAndroid Build Coastguard Worker half2x4 h24 = matrixCompMult(half2x4(half4(9.0h, 9.0h, 9.0h, 9.0h), half4(9.0h, 9.0h, 9.0h, 9.0h)), half2x4(_uniforms.colorRed, _uniforms.colorGreen)); 63*c8dee2aaSAndroid Build Coastguard Worker half4x2 h42 = matrixCompMult(half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)), half4x2_from_half4_half4(_uniforms.colorRed, _uniforms.colorGreen)); 64*c8dee2aaSAndroid Build Coastguard Worker float4x3 f43 = float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)); 65*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = (h24 == half2x4(half4(9.0h, 0.0h, 0.0h, 9.0h), half4(0.0h, 9.0h, 0.0h, 9.0h)) && h42 == half4x2(half2(1.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 6.0h), half2(0.0h, 8.0h))) && f43 == float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 66*c8dee2aaSAndroid Build Coastguard Worker return _out; 67*c8dee2aaSAndroid Build Coastguard Worker} 68