xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MatrixCompMultES3.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x4 left, const half2x4 right);
18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x4 left, const half2x4 right);
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x2 left, const half4x2 right);
21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x2 left, const half4x2 right);
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right);
24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right);
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Workertemplate <typename T, int C, int R>
27*c8dee2aaSAndroid Build Coastguard Workermatrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) {
28*c8dee2aaSAndroid Build Coastguard Worker for (int c = 0; c < C; ++c) { a[c] *= b[c]; }
29*c8dee2aaSAndroid Build Coastguard Worker return a;
30*c8dee2aaSAndroid Build Coastguard Worker}
31*c8dee2aaSAndroid Build Coastguard Workerhalf4x2 half4x2_from_half4_half4(half4 x0, half4 x1) {
32*c8dee2aaSAndroid Build Coastguard Worker    return half4x2(half2(x0.xy), half2(x0.zw), half2(x1.xy), half2(x1.zw));
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x4 left, const half2x4 right) {
35*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
36*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
37*c8dee2aaSAndroid Build Coastguard Worker}
38*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x4 left, const half2x4 right) {
39*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
40*c8dee2aaSAndroid Build Coastguard Worker}
41*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half4x2 left, const half4x2 right) {
42*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
43*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
44*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
45*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
46*c8dee2aaSAndroid Build Coastguard Worker}
47*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half4x2 left, const half4x2 right) {
48*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
49*c8dee2aaSAndroid Build Coastguard Worker}
50*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x3 left, const float4x3 right) {
51*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
52*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
53*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]) &&
54*c8dee2aaSAndroid Build Coastguard Worker           all(left[3] == right[3]);
55*c8dee2aaSAndroid Build Coastguard Worker}
56*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x3 left, const float4x3 right) {
57*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
58*c8dee2aaSAndroid Build Coastguard Worker}
59*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
60*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
61*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
62*c8dee2aaSAndroid Build Coastguard Worker    half2x4 h24 = matrixCompMult(half2x4(half4(9.0h, 9.0h, 9.0h, 9.0h), half4(9.0h, 9.0h, 9.0h, 9.0h)), half2x4(_uniforms.colorRed, _uniforms.colorGreen));
63*c8dee2aaSAndroid Build Coastguard Worker    half4x2 h42 = matrixCompMult(half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)), half4x2_from_half4_half4(_uniforms.colorRed, _uniforms.colorGreen));
64*c8dee2aaSAndroid Build Coastguard Worker    float4x3 f43 = float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0));
65*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = (h24 == half2x4(half4(9.0h, 0.0h, 0.0h, 9.0h), half4(0.0h, 9.0h, 0.0h, 9.0h)) && h42 == half4x2(half2(1.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 6.0h), half2(0.0h, 8.0h))) && f43 == float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
66*c8dee2aaSAndroid Build Coastguard Worker    return _out;
67*c8dee2aaSAndroid Build Coastguard Worker}
68