1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16 17thread bool operator==(const half2x4 left, const half2x4 right); 18thread bool operator!=(const half2x4 left, const half2x4 right); 19 20thread bool operator==(const half4x2 left, const half4x2 right); 21thread bool operator!=(const half4x2 left, const half4x2 right); 22 23thread bool operator==(const float4x3 left, const float4x3 right); 24thread bool operator!=(const float4x3 left, const float4x3 right); 25 26template <typename T, int C, int R> 27matrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) { 28 for (int c = 0; c < C; ++c) { a[c] *= b[c]; } 29 return a; 30} 31half4x2 half4x2_from_half4_half4(half4 x0, half4 x1) { 32 return half4x2(half2(x0.xy), half2(x0.zw), half2(x1.xy), half2(x1.zw)); 33} 34thread bool operator==(const half2x4 left, const half2x4 right) { 35 return all(left[0] == right[0]) && 36 all(left[1] == right[1]); 37} 38thread bool operator!=(const half2x4 left, const half2x4 right) { 39 return !(left == right); 40} 41thread bool operator==(const half4x2 left, const half4x2 right) { 42 return all(left[0] == right[0]) && 43 all(left[1] == right[1]) && 44 all(left[2] == right[2]) && 45 all(left[3] == right[3]); 46} 47thread bool operator!=(const half4x2 left, const half4x2 right) { 48 return !(left == right); 49} 50thread bool operator==(const float4x3 left, const float4x3 right) { 51 return all(left[0] == right[0]) && 52 all(left[1] == right[1]) && 53 all(left[2] == right[2]) && 54 all(left[3] == right[3]); 55} 56thread bool operator!=(const float4x3 left, const float4x3 right) { 57 return !(left == right); 58} 59fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 60 Outputs _out; 61 (void)_out; 62 half2x4 h24 = matrixCompMult(half2x4(half4(9.0h, 9.0h, 9.0h, 9.0h), half4(9.0h, 9.0h, 9.0h, 9.0h)), half2x4(_uniforms.colorRed, _uniforms.colorGreen)); 63 half4x2 h42 = matrixCompMult(half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half2(7.0h, 8.0h)), half4x2_from_half4_half4(_uniforms.colorRed, _uniforms.colorGreen)); 64 float4x3 f43 = float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)); 65 _out.sk_FragColor = (h24 == half2x4(half4(9.0h, 0.0h, 0.0h, 9.0h), half4(0.0h, 9.0h, 0.0h, 9.0h)) && h42 == half4x2(half2(1.0h, 0.0h), half2(0.0h, 4.0h), half2(0.0h, 6.0h), half2(0.0h, 8.0h))) && f43 == float4x3(float3(12.0, 22.0, 30.0), float3(36.0, 40.0, 42.0), float3(42.0, 40.0, 36.0), float3(30.0, 22.0, 12.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 66 return _out; 67} 68