1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float4 _39 = 9.0f.xxxx * _7_colorRed; 18*c8dee2aaSAndroid Build Coastguard Worker float4 _40 = 9.0f.xxxx * _7_colorGreen; 19*c8dee2aaSAndroid Build Coastguard Worker float2x4 h24 = float2x4(_39, _40); 20*c8dee2aaSAndroid Build Coastguard Worker float2 _65 = float2(_7_colorRed.xy); 21*c8dee2aaSAndroid Build Coastguard Worker float2 _68 = float2(_7_colorRed.zw); 22*c8dee2aaSAndroid Build Coastguard Worker float2 _71 = float2(_7_colorGreen.xy); 23*c8dee2aaSAndroid Build Coastguard Worker float2 _74 = float2(_7_colorGreen.zw); 24*c8dee2aaSAndroid Build Coastguard Worker float2 _76 = float2(1.0f, 2.0f) * _65; 25*c8dee2aaSAndroid Build Coastguard Worker float2 _77 = float2(3.0f, 4.0f) * _68; 26*c8dee2aaSAndroid Build Coastguard Worker float2 _78 = float2(5.0f, 6.0f) * _71; 27*c8dee2aaSAndroid Build Coastguard Worker float2 _79 = float2(7.0f, 8.0f) * _74; 28*c8dee2aaSAndroid Build Coastguard Worker float4x2 h42 = float4x2(_76, _77, _78, _79); 29*c8dee2aaSAndroid Build Coastguard Worker float4x3 f43 = float4x3(float3(12.0f, 22.0f, 30.0f), float3(36.0f, 40.0f, 42.0f), float3(42.0f, 40.0f, 36.0f), float3(30.0f, 22.0f, 12.0f)); 30*c8dee2aaSAndroid Build Coastguard Worker bool _126 = false; 31*c8dee2aaSAndroid Build Coastguard Worker if (all(bool4(_39.x == float4(9.0f, 0.0f, 0.0f, 9.0f).x, _39.y == float4(9.0f, 0.0f, 0.0f, 9.0f).y, _39.z == float4(9.0f, 0.0f, 0.0f, 9.0f).z, _39.w == float4(9.0f, 0.0f, 0.0f, 9.0f).w)) && all(bool4(_40.x == float4(0.0f, 9.0f, 0.0f, 9.0f).x, _40.y == float4(0.0f, 9.0f, 0.0f, 9.0f).y, _40.z == float4(0.0f, 9.0f, 0.0f, 9.0f).z, _40.w == float4(0.0f, 9.0f, 0.0f, 9.0f).w))) 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker _126 = ((all(bool2(_76.x == float2(1.0f, 0.0f).x, _76.y == float2(1.0f, 0.0f).y)) && all(bool2(_77.x == float2(0.0f, 4.0f).x, _77.y == float2(0.0f, 4.0f).y))) && all(bool2(_78.x == float2(0.0f, 6.0f).x, _78.y == float2(0.0f, 6.0f).y))) && all(bool2(_79.x == float2(0.0f, 8.0f).x, _79.y == float2(0.0f, 8.0f).y)); 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker else 36*c8dee2aaSAndroid Build Coastguard Worker { 37*c8dee2aaSAndroid Build Coastguard Worker _126 = false; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker bool _141 = false; 40*c8dee2aaSAndroid Build Coastguard Worker if (_126) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker _141 = ((all(bool3(float3(12.0f, 22.0f, 30.0f).x == float3(12.0f, 22.0f, 30.0f).x, float3(12.0f, 22.0f, 30.0f).y == float3(12.0f, 22.0f, 30.0f).y, float3(12.0f, 22.0f, 30.0f).z == float3(12.0f, 22.0f, 30.0f).z)) && all(bool3(float3(36.0f, 40.0f, 42.0f).x == float3(36.0f, 40.0f, 42.0f).x, float3(36.0f, 40.0f, 42.0f).y == float3(36.0f, 40.0f, 42.0f).y, float3(36.0f, 40.0f, 42.0f).z == float3(36.0f, 40.0f, 42.0f).z))) && all(bool3(float3(42.0f, 40.0f, 36.0f).x == float3(42.0f, 40.0f, 36.0f).x, float3(42.0f, 40.0f, 36.0f).y == float3(42.0f, 40.0f, 36.0f).y, float3(42.0f, 40.0f, 36.0f).z == float3(42.0f, 40.0f, 36.0f).z))) && all(bool3(float3(30.0f, 22.0f, 12.0f).x == float3(30.0f, 22.0f, 12.0f).x, float3(30.0f, 22.0f, 12.0f).y == float3(30.0f, 22.0f, 12.0f).y, float3(30.0f, 22.0f, 12.0f).z == float3(30.0f, 22.0f, 12.0f).z)); 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker else 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _141 = false; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker float4 _142 = 0.0f.xxxx; 49*c8dee2aaSAndroid Build Coastguard Worker if (_141) 50*c8dee2aaSAndroid Build Coastguard Worker { 51*c8dee2aaSAndroid Build Coastguard Worker _142 = _7_colorGreen; 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker else 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker _142 = _7_colorRed; 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker return _142; 58*c8dee2aaSAndroid Build Coastguard Worker} 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 61*c8dee2aaSAndroid Build Coastguard Worker{ 62*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 63*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 67*c8dee2aaSAndroid Build Coastguard Worker{ 68*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 69*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 70*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 71*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 72*c8dee2aaSAndroid Build Coastguard Worker} 73