1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 float4 _39 = 9.0f.xxxx * _7_colorRed; 18 float4 _40 = 9.0f.xxxx * _7_colorGreen; 19 float2x4 h24 = float2x4(_39, _40); 20 float2 _65 = float2(_7_colorRed.xy); 21 float2 _68 = float2(_7_colorRed.zw); 22 float2 _71 = float2(_7_colorGreen.xy); 23 float2 _74 = float2(_7_colorGreen.zw); 24 float2 _76 = float2(1.0f, 2.0f) * _65; 25 float2 _77 = float2(3.0f, 4.0f) * _68; 26 float2 _78 = float2(5.0f, 6.0f) * _71; 27 float2 _79 = float2(7.0f, 8.0f) * _74; 28 float4x2 h42 = float4x2(_76, _77, _78, _79); 29 float4x3 f43 = float4x3(float3(12.0f, 22.0f, 30.0f), float3(36.0f, 40.0f, 42.0f), float3(42.0f, 40.0f, 36.0f), float3(30.0f, 22.0f, 12.0f)); 30 bool _126 = false; 31 if (all(bool4(_39.x == float4(9.0f, 0.0f, 0.0f, 9.0f).x, _39.y == float4(9.0f, 0.0f, 0.0f, 9.0f).y, _39.z == float4(9.0f, 0.0f, 0.0f, 9.0f).z, _39.w == float4(9.0f, 0.0f, 0.0f, 9.0f).w)) && all(bool4(_40.x == float4(0.0f, 9.0f, 0.0f, 9.0f).x, _40.y == float4(0.0f, 9.0f, 0.0f, 9.0f).y, _40.z == float4(0.0f, 9.0f, 0.0f, 9.0f).z, _40.w == float4(0.0f, 9.0f, 0.0f, 9.0f).w))) 32 { 33 _126 = ((all(bool2(_76.x == float2(1.0f, 0.0f).x, _76.y == float2(1.0f, 0.0f).y)) && all(bool2(_77.x == float2(0.0f, 4.0f).x, _77.y == float2(0.0f, 4.0f).y))) && all(bool2(_78.x == float2(0.0f, 6.0f).x, _78.y == float2(0.0f, 6.0f).y))) && all(bool2(_79.x == float2(0.0f, 8.0f).x, _79.y == float2(0.0f, 8.0f).y)); 34 } 35 else 36 { 37 _126 = false; 38 } 39 bool _141 = false; 40 if (_126) 41 { 42 _141 = ((all(bool3(float3(12.0f, 22.0f, 30.0f).x == float3(12.0f, 22.0f, 30.0f).x, float3(12.0f, 22.0f, 30.0f).y == float3(12.0f, 22.0f, 30.0f).y, float3(12.0f, 22.0f, 30.0f).z == float3(12.0f, 22.0f, 30.0f).z)) && all(bool3(float3(36.0f, 40.0f, 42.0f).x == float3(36.0f, 40.0f, 42.0f).x, float3(36.0f, 40.0f, 42.0f).y == float3(36.0f, 40.0f, 42.0f).y, float3(36.0f, 40.0f, 42.0f).z == float3(36.0f, 40.0f, 42.0f).z))) && all(bool3(float3(42.0f, 40.0f, 36.0f).x == float3(42.0f, 40.0f, 36.0f).x, float3(42.0f, 40.0f, 36.0f).y == float3(42.0f, 40.0f, 36.0f).y, float3(42.0f, 40.0f, 36.0f).z == float3(42.0f, 40.0f, 36.0f).z))) && all(bool3(float3(30.0f, 22.0f, 12.0f).x == float3(30.0f, 22.0f, 12.0f).x, float3(30.0f, 22.0f, 12.0f).y == float3(30.0f, 22.0f, 12.0f).y, float3(30.0f, 22.0f, 12.0f).z == float3(30.0f, 22.0f, 12.0f).z)); 43 } 44 else 45 { 46 _141 = false; 47 } 48 float4 _142 = 0.0f.xxxx; 49 if (_141) 50 { 51 _142 = _7_colorGreen; 52 } 53 else 54 { 55 _142 = _7_colorRed; 56 } 57 return _142; 58} 59 60void frag_main() 61{ 62 float2 _17 = 0.0f.xx; 63 sk_FragColor = main(_17); 64} 65 66SPIRV_Cross_Output main() 67{ 68 frag_main(); 69 SPIRV_Cross_Output stage_output; 70 stage_output.sk_FragColor = sk_FragColor; 71 return stage_output; 72} 73