xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MatrixCompMultES2.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker    float2x2 testMatrix2x2;
11*c8dee2aaSAndroid Build Coastguard Worker    half3x3 testMatrix3x3;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
16*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
17*c8dee2aaSAndroid Build Coastguard Worker};
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right);
20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right);
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right);
23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right);
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right);
26*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right);
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Workertemplate <typename T, int C, int R>
29*c8dee2aaSAndroid Build Coastguard Workermatrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) {
30*c8dee2aaSAndroid Build Coastguard Worker for (int c = 0; c < C; ++c) { a[c] *= b[c]; }
31*c8dee2aaSAndroid Build Coastguard Worker return a;
32*c8dee2aaSAndroid Build Coastguard Worker}
33*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right) {
34*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
35*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right) {
38*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
39*c8dee2aaSAndroid Build Coastguard Worker}
40*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) {
41*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
42*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
43*c8dee2aaSAndroid Build Coastguard Worker}
44*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) {
45*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
46*c8dee2aaSAndroid Build Coastguard Worker}
47*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half3x3 left, const half3x3 right) {
48*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
49*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
50*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
51*c8dee2aaSAndroid Build Coastguard Worker}
52*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half3x3 left, const half3x3 right) {
53*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
54*c8dee2aaSAndroid Build Coastguard Worker}
55*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
56*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
57*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
58*c8dee2aaSAndroid Build Coastguard Worker    half2x2 h22 = half2x2(half2(1000000.0h, 1000000.0h), half2(1000000.0h, 1000000.0h));
59*c8dee2aaSAndroid Build Coastguard Worker    const half2x2 hugeM22 = half2x2(half2(1e+30h, 1e+30h), half2(1e+30h, 1e+30h));
60*c8dee2aaSAndroid Build Coastguard Worker    h22 = matrixCompMult(hugeM22, hugeM22);
61*c8dee2aaSAndroid Build Coastguard Worker    h22 = half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h));
62*c8dee2aaSAndroid Build Coastguard Worker    float2x2 f22 = matrixCompMult(_uniforms.testMatrix2x2, float2x2(1.0));
63*c8dee2aaSAndroid Build Coastguard Worker    half3x3 h33 = matrixCompMult(_uniforms.testMatrix3x3, half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h)));
64*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = (h22 == half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h)) && f22 == float2x2(float2(1.0, 0.0), float2(0.0, 4.0))) && h33 == half3x3(half3(2.0h, 4.0h, 6.0h), half3(8.0h, 10.0h, 12.0h), half3(14.0h, 16.0h, 18.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
65*c8dee2aaSAndroid Build Coastguard Worker    return _out;
66*c8dee2aaSAndroid Build Coastguard Worker}
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