1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10 float2x2 testMatrix2x2; 11 half3x3 testMatrix3x3; 12}; 13struct Inputs { 14}; 15struct Outputs { 16 half4 sk_FragColor [[color(0)]]; 17}; 18 19thread bool operator==(const half2x2 left, const half2x2 right); 20thread bool operator!=(const half2x2 left, const half2x2 right); 21 22thread bool operator==(const float2x2 left, const float2x2 right); 23thread bool operator!=(const float2x2 left, const float2x2 right); 24 25thread bool operator==(const half3x3 left, const half3x3 right); 26thread bool operator!=(const half3x3 left, const half3x3 right); 27 28template <typename T, int C, int R> 29matrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) { 30 for (int c = 0; c < C; ++c) { a[c] *= b[c]; } 31 return a; 32} 33thread bool operator==(const half2x2 left, const half2x2 right) { 34 return all(left[0] == right[0]) && 35 all(left[1] == right[1]); 36} 37thread bool operator!=(const half2x2 left, const half2x2 right) { 38 return !(left == right); 39} 40thread bool operator==(const float2x2 left, const float2x2 right) { 41 return all(left[0] == right[0]) && 42 all(left[1] == right[1]); 43} 44thread bool operator!=(const float2x2 left, const float2x2 right) { 45 return !(left == right); 46} 47thread bool operator==(const half3x3 left, const half3x3 right) { 48 return all(left[0] == right[0]) && 49 all(left[1] == right[1]) && 50 all(left[2] == right[2]); 51} 52thread bool operator!=(const half3x3 left, const half3x3 right) { 53 return !(left == right); 54} 55fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 56 Outputs _out; 57 (void)_out; 58 half2x2 h22 = half2x2(half2(1000000.0h, 1000000.0h), half2(1000000.0h, 1000000.0h)); 59 const half2x2 hugeM22 = half2x2(half2(1e+30h, 1e+30h), half2(1e+30h, 1e+30h)); 60 h22 = matrixCompMult(hugeM22, hugeM22); 61 h22 = half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h)); 62 float2x2 f22 = matrixCompMult(_uniforms.testMatrix2x2, float2x2(1.0)); 63 half3x3 h33 = matrixCompMult(_uniforms.testMatrix3x3, half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h), half3(2.0h, 2.0h, 2.0h))); 64 _out.sk_FragColor = (h22 == half2x2(half2(0.0h, 5.0h), half2(10.0h, 15.0h)) && f22 == float2x2(float2(1.0, 0.0), float2(0.0, 4.0))) && h33 == half3x3(half3(2.0h, 4.0h, 6.0h), half3(8.0h, 10.0h, 12.0h), half3(14.0h, 16.0h, 18.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; 65 return _out; 66} 67