1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker row_major float2x2 _7_testMatrix2x2 : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker row_major float3x3 _7_testMatrix3x3 : packoffset(c4); 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 13*c8dee2aaSAndroid Build Coastguard Worker{ 14*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _24) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker float2x2 h22 = float2x2(1000000.0f.xx, 1000000.0f.xx); 20*c8dee2aaSAndroid Build Coastguard Worker float2x2 hugeM22 = float2x2(1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx); 21*c8dee2aaSAndroid Build Coastguard Worker h22 = float2x2(1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx); 22*c8dee2aaSAndroid Build Coastguard Worker h22 = float2x2(float2(0.0f, 5.0f), float2(10.0f, 15.0f)); 23*c8dee2aaSAndroid Build Coastguard Worker float2 _57 = _7_testMatrix2x2[0] * float2(1.0f, 0.0f); 24*c8dee2aaSAndroid Build Coastguard Worker float2 _59 = _7_testMatrix2x2[1] * float2(0.0f, 1.0f); 25*c8dee2aaSAndroid Build Coastguard Worker float2x2 f22 = float2x2(_57, _59); 26*c8dee2aaSAndroid Build Coastguard Worker float3 _72 = _7_testMatrix3x3[0] * 2.0f.xxx; 27*c8dee2aaSAndroid Build Coastguard Worker float3 _74 = _7_testMatrix3x3[1] * 2.0f.xxx; 28*c8dee2aaSAndroid Build Coastguard Worker float3 _76 = _7_testMatrix3x3[2] * 2.0f.xxx; 29*c8dee2aaSAndroid Build Coastguard Worker float3x3 h33 = float3x3(_72, _74, _76); 30*c8dee2aaSAndroid Build Coastguard Worker bool _96 = false; 31*c8dee2aaSAndroid Build Coastguard Worker if (all(bool2(float2(0.0f, 5.0f).x == float2(0.0f, 5.0f).x, float2(0.0f, 5.0f).y == float2(0.0f, 5.0f).y)) && all(bool2(float2(10.0f, 15.0f).x == float2(10.0f, 15.0f).x, float2(10.0f, 15.0f).y == float2(10.0f, 15.0f).y))) 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker _96 = all(bool2(_57.x == float2(1.0f, 0.0f).x, _57.y == float2(1.0f, 0.0f).y)) && all(bool2(_59.x == float2(0.0f, 4.0f).x, _59.y == float2(0.0f, 4.0f).y)); 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker else 36*c8dee2aaSAndroid Build Coastguard Worker { 37*c8dee2aaSAndroid Build Coastguard Worker _96 = false; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker bool _118 = false; 40*c8dee2aaSAndroid Build Coastguard Worker if (_96) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker _118 = (all(bool3(_72.x == float3(2.0f, 4.0f, 6.0f).x, _72.y == float3(2.0f, 4.0f, 6.0f).y, _72.z == float3(2.0f, 4.0f, 6.0f).z)) && all(bool3(_74.x == float3(8.0f, 10.0f, 12.0f).x, _74.y == float3(8.0f, 10.0f, 12.0f).y, _74.z == float3(8.0f, 10.0f, 12.0f).z))) && all(bool3(_76.x == float3(14.0f, 16.0f, 18.0f).x, _76.y == float3(14.0f, 16.0f, 18.0f).y, _76.z == float3(14.0f, 16.0f, 18.0f).z)); 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker else 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _118 = false; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker float4 _119 = 0.0f.xxxx; 49*c8dee2aaSAndroid Build Coastguard Worker if (_118) 50*c8dee2aaSAndroid Build Coastguard Worker { 51*c8dee2aaSAndroid Build Coastguard Worker _119 = _7_colorGreen; 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker else 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker _119 = _7_colorRed; 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker return _119; 58*c8dee2aaSAndroid Build Coastguard Worker} 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 61*c8dee2aaSAndroid Build Coastguard Worker{ 62*c8dee2aaSAndroid Build Coastguard Worker float2 _20 = 0.0f.xx; 63*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_20); 64*c8dee2aaSAndroid Build Coastguard Worker} 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 67*c8dee2aaSAndroid Build Coastguard Worker{ 68*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 69*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 70*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 71*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 72*c8dee2aaSAndroid Build Coastguard Worker} 73