1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5 row_major float2x2 _7_testMatrix2x2 : packoffset(c2); 6 row_major float3x3 _7_testMatrix3x3 : packoffset(c4); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17float4 main(float2 _24) 18{ 19 float2x2 h22 = float2x2(1000000.0f.xx, 1000000.0f.xx); 20 float2x2 hugeM22 = float2x2(1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx); 21 h22 = float2x2(1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx); 22 h22 = float2x2(float2(0.0f, 5.0f), float2(10.0f, 15.0f)); 23 float2 _57 = _7_testMatrix2x2[0] * float2(1.0f, 0.0f); 24 float2 _59 = _7_testMatrix2x2[1] * float2(0.0f, 1.0f); 25 float2x2 f22 = float2x2(_57, _59); 26 float3 _72 = _7_testMatrix3x3[0] * 2.0f.xxx; 27 float3 _74 = _7_testMatrix3x3[1] * 2.0f.xxx; 28 float3 _76 = _7_testMatrix3x3[2] * 2.0f.xxx; 29 float3x3 h33 = float3x3(_72, _74, _76); 30 bool _96 = false; 31 if (all(bool2(float2(0.0f, 5.0f).x == float2(0.0f, 5.0f).x, float2(0.0f, 5.0f).y == float2(0.0f, 5.0f).y)) && all(bool2(float2(10.0f, 15.0f).x == float2(10.0f, 15.0f).x, float2(10.0f, 15.0f).y == float2(10.0f, 15.0f).y))) 32 { 33 _96 = all(bool2(_57.x == float2(1.0f, 0.0f).x, _57.y == float2(1.0f, 0.0f).y)) && all(bool2(_59.x == float2(0.0f, 4.0f).x, _59.y == float2(0.0f, 4.0f).y)); 34 } 35 else 36 { 37 _96 = false; 38 } 39 bool _118 = false; 40 if (_96) 41 { 42 _118 = (all(bool3(_72.x == float3(2.0f, 4.0f, 6.0f).x, _72.y == float3(2.0f, 4.0f, 6.0f).y, _72.z == float3(2.0f, 4.0f, 6.0f).z)) && all(bool3(_74.x == float3(8.0f, 10.0f, 12.0f).x, _74.y == float3(8.0f, 10.0f, 12.0f).y, _74.z == float3(8.0f, 10.0f, 12.0f).z))) && all(bool3(_76.x == float3(14.0f, 16.0f, 18.0f).x, _76.y == float3(14.0f, 16.0f, 18.0f).y, _76.z == float3(14.0f, 16.0f, 18.0f).z)); 43 } 44 else 45 { 46 _118 = false; 47 } 48 float4 _119 = 0.0f.xxxx; 49 if (_118) 50 { 51 _119 = _7_colorGreen; 52 } 53 else 54 { 55 _119 = _7_colorRed; 56 } 57 return _119; 58} 59 60void frag_main() 61{ 62 float2 _20 = 0.0f.xx; 63 sk_FragColor = main(_20); 64} 65 66SPIRV_Cross_Output main() 67{ 68 frag_main(); 69 SPIRV_Cross_Output stage_output; 70 stage_output.sk_FragColor = sk_FragColor; 71 return stage_output; 72} 73