xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/MatrixCompMultES2.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5    row_major float2x2 _7_testMatrix2x2 : packoffset(c2);
6    row_major float3x3 _7_testMatrix3x3 : packoffset(c4);
7};
8
9
10static float4 sk_FragColor;
11
12struct SPIRV_Cross_Output
13{
14    float4 sk_FragColor : SV_Target0;
15};
16
17float4 main(float2 _24)
18{
19    float2x2 h22 = float2x2(1000000.0f.xx, 1000000.0f.xx);
20    float2x2 hugeM22 = float2x2(1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx);
21    h22 = float2x2(1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx * 1000000015047466219876688855040.0f.xx);
22    h22 = float2x2(float2(0.0f, 5.0f), float2(10.0f, 15.0f));
23    float2 _57 = _7_testMatrix2x2[0] * float2(1.0f, 0.0f);
24    float2 _59 = _7_testMatrix2x2[1] * float2(0.0f, 1.0f);
25    float2x2 f22 = float2x2(_57, _59);
26    float3 _72 = _7_testMatrix3x3[0] * 2.0f.xxx;
27    float3 _74 = _7_testMatrix3x3[1] * 2.0f.xxx;
28    float3 _76 = _7_testMatrix3x3[2] * 2.0f.xxx;
29    float3x3 h33 = float3x3(_72, _74, _76);
30    bool _96 = false;
31    if (all(bool2(float2(0.0f, 5.0f).x == float2(0.0f, 5.0f).x, float2(0.0f, 5.0f).y == float2(0.0f, 5.0f).y)) && all(bool2(float2(10.0f, 15.0f).x == float2(10.0f, 15.0f).x, float2(10.0f, 15.0f).y == float2(10.0f, 15.0f).y)))
32    {
33        _96 = all(bool2(_57.x == float2(1.0f, 0.0f).x, _57.y == float2(1.0f, 0.0f).y)) && all(bool2(_59.x == float2(0.0f, 4.0f).x, _59.y == float2(0.0f, 4.0f).y));
34    }
35    else
36    {
37        _96 = false;
38    }
39    bool _118 = false;
40    if (_96)
41    {
42        _118 = (all(bool3(_72.x == float3(2.0f, 4.0f, 6.0f).x, _72.y == float3(2.0f, 4.0f, 6.0f).y, _72.z == float3(2.0f, 4.0f, 6.0f).z)) && all(bool3(_74.x == float3(8.0f, 10.0f, 12.0f).x, _74.y == float3(8.0f, 10.0f, 12.0f).y, _74.z == float3(8.0f, 10.0f, 12.0f).z))) && all(bool3(_76.x == float3(14.0f, 16.0f, 18.0f).x, _76.y == float3(14.0f, 16.0f, 18.0f).y, _76.z == float3(14.0f, 16.0f, 18.0f).z));
43    }
44    else
45    {
46        _118 = false;
47    }
48    float4 _119 = 0.0f.xxxx;
49    if (_118)
50    {
51        _119 = _7_colorGreen;
52    }
53    else
54    {
55        _119 = _7_colorRed;
56    }
57    return _119;
58}
59
60void frag_main()
61{
62    float2 _20 = 0.0f.xx;
63    sk_FragColor = main(_20);
64}
65
66SPIRV_Cross_Output main()
67{
68    frag_main();
69    SPIRV_Cross_Output stage_output;
70    stage_output.sk_FragColor = sk_FragColor;
71    return stage_output;
72}
73