1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker let inputVal: vec4<f32> = _globalUniforms.testMatrix2x2 + vec4<f32>(2.0, -2.0, 1.0, 8.0); 15*c8dee2aaSAndroid Build Coastguard Worker const expected: vec4<f32> = vec4<f32>(3.0, 3.0, 5.0, 13.0); 16*c8dee2aaSAndroid Build Coastguard Worker const allowedDelta: f32 = 0.05; 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = length(inputVal.x); 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = abs(_skTemp0 - expected.x); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = length(inputVal.xy); 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = abs(_skTemp2 - expected.y); 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = length(inputVal.xyz); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = abs(_skTemp4 - expected.z); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = length(inputVal); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = abs(_skTemp6 - expected.w); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = abs(3.0 - expected.x); 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = abs(3.0 - expected.y); 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp10 = abs(5.0 - expected.z); 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = abs(13.0 - expected.w); 29*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp1 < allowedDelta) && (_skTemp3 < allowedDelta)) && (_skTemp5 < allowedDelta)) && (_skTemp7 < allowedDelta)) && (_skTemp8 < allowedDelta)) && (_skTemp9 < allowedDelta)) && (_skTemp10 < allowedDelta)) && (_skTemp11 < allowedDelta))); 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 33*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 34*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 35*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 36*c8dee2aaSAndroid Build Coastguard Worker} 37