1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testMatrix2x2: vec4<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 let inputVal: vec4<f32> = _globalUniforms.testMatrix2x2 + vec4<f32>(2.0, -2.0, 1.0, 8.0); 15 const expected: vec4<f32> = vec4<f32>(3.0, 3.0, 5.0, 13.0); 16 const allowedDelta: f32 = 0.05; 17 let _skTemp0 = length(inputVal.x); 18 let _skTemp1 = abs(_skTemp0 - expected.x); 19 let _skTemp2 = length(inputVal.xy); 20 let _skTemp3 = abs(_skTemp2 - expected.y); 21 let _skTemp4 = length(inputVal.xyz); 22 let _skTemp5 = abs(_skTemp4 - expected.z); 23 let _skTemp6 = length(inputVal); 24 let _skTemp7 = abs(_skTemp6 - expected.w); 25 let _skTemp8 = abs(3.0 - expected.x); 26 let _skTemp9 = abs(3.0 - expected.y); 27 let _skTemp10 = abs(5.0 - expected.z); 28 let _skTemp11 = abs(13.0 - expected.w); 29 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp1 < allowedDelta) && (_skTemp3 < allowedDelta)) && (_skTemp5 < allowedDelta)) && (_skTemp7 < allowedDelta)) && (_skTemp8 < allowedDelta)) && (_skTemp9 < allowedDelta)) && (_skTemp10 < allowedDelta)) && (_skTemp11 < allowedDelta))); 30 } 31} 32@fragment fn main() -> FSOut { 33 var _stageOut: FSOut; 34 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 35 return _stageOut; 36} 37