1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float _10_a : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14static int b = 0; 15 16void frag_main() 17{ 18 sk_FragColor.x = ldexp(_10_a, b); 19} 20 21SPIRV_Cross_Output main() 22{ 23 frag_main(); 24 SPIRV_Cross_Output stage_output; 25 stage_output.sk_FragColor = sk_FragColor; 26 return stage_output; 27} 28