1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 inputVal: vec4<f32>, 8 expected: vec4<f32>, 9 colorGreen: vec4<f32>, 10 colorRed: vec4<f32>, 11}; 12@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14 { 15 const negativeVal: vec4<f32> = vec4<f32>(-1.0, -4.0, -16.0, -64.0); 16 let _skTemp0 = inverseSqrt(_globalUniforms.inputVal.x); 17 let _skTemp1 = inverseSqrt(_globalUniforms.inputVal.xy); 18 let _skTemp2 = inverseSqrt(_globalUniforms.inputVal.xyz); 19 let _skTemp3 = inverseSqrt(_globalUniforms.inputVal); 20 let _skTemp4 = -1.0; 21 let _skTemp5 = inverseSqrt(_skTemp4); 22 let _skTemp6 = vec2<f32>(-1.0, -4.0); 23 let _skTemp7 = inverseSqrt(_skTemp6); 24 let _skTemp8 = vec3<f32>(-1.0, -4.0, -16.0); 25 let _skTemp9 = inverseSqrt(_skTemp8); 26 let _skTemp10 = negativeVal; 27 let _skTemp11 = inverseSqrt(_skTemp10); 28 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((_skTemp0 == _globalUniforms.expected.x) && all(_skTemp1 == _globalUniforms.expected.xy)) && all(_skTemp2 == _globalUniforms.expected.xyz)) && all(_skTemp3 == _globalUniforms.expected)) && (1.0 == _globalUniforms.expected.x)) && all(vec2<f32>(1.0, 0.5) == _globalUniforms.expected.xy)) && all(vec3<f32>(1.0, 0.5, 0.25) == _globalUniforms.expected.xyz)) && all(vec4<f32>(1.0, 0.5, 0.25, 0.125) == _globalUniforms.expected)) && (_skTemp5 == _globalUniforms.expected.x)) && all(_skTemp7 == _globalUniforms.expected.xy)) && all(_skTemp9 == _globalUniforms.expected.xyz)) && all(_skTemp11 == _globalUniforms.expected))); 29 } 30} 31@fragment fn main() -> FSOut { 32 var _stageOut: FSOut; 33 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 34 return _stageOut; 35} 36