1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_inputVal : packoffset(c0); 4 float4 _7_expected : packoffset(c1); 5 float4 _7_colorGreen : packoffset(c2); 6 float4 _7_colorRed : packoffset(c3); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17float4 main(float2 _21) 18{ 19 bool _49 = false; 20 if (rsqrt(_7_inputVal.x) == _7_expected.x) 21 { 22 float2 _39 = rsqrt(_7_inputVal.xy); 23 _49 = all(bool2(_39.x == _7_expected.xy.x, _39.y == _7_expected.xy.y)); 24 } 25 else 26 { 27 _49 = false; 28 } 29 bool _63 = false; 30 if (_49) 31 { 32 float3 _52 = rsqrt(_7_inputVal.xyz); 33 _63 = all(bool3(_52.x == _7_expected.xyz.x, _52.y == _7_expected.xyz.y, _52.z == _7_expected.xyz.z)); 34 } 35 else 36 { 37 _63 = false; 38 } 39 bool _74 = false; 40 if (_63) 41 { 42 float4 _66 = rsqrt(_7_inputVal); 43 _74 = all(bool4(_66.x == _7_expected.x, _66.y == _7_expected.y, _66.z == _7_expected.z, _66.w == _7_expected.w)); 44 } 45 else 46 { 47 _74 = false; 48 } 49 bool _82 = false; 50 if (_74) 51 { 52 _82 = 1.0f == _7_expected.x; 53 } 54 else 55 { 56 _82 = false; 57 } 58 bool _92 = false; 59 if (_82) 60 { 61 _92 = all(bool2(float2(1.0f, 0.5f).x == _7_expected.xy.x, float2(1.0f, 0.5f).y == _7_expected.xy.y)); 62 } 63 else 64 { 65 _92 = false; 66 } 67 bool _102 = false; 68 if (_92) 69 { 70 _102 = all(bool3(float3(1.0f, 0.5f, 0.25f).x == _7_expected.xyz.x, float3(1.0f, 0.5f, 0.25f).y == _7_expected.xyz.y, float3(1.0f, 0.5f, 0.25f).z == _7_expected.xyz.z)); 71 } 72 else 73 { 74 _102 = false; 75 } 76 bool _111 = false; 77 if (_102) 78 { 79 _111 = all(bool4(float4(1.0f, 0.5f, 0.25f, 0.125f).x == _7_expected.x, float4(1.0f, 0.5f, 0.25f, 0.125f).y == _7_expected.y, float4(1.0f, 0.5f, 0.25f, 0.125f).z == _7_expected.z, float4(1.0f, 0.5f, 0.25f, 0.125f).w == _7_expected.w)); 80 } 81 else 82 { 83 _111 = false; 84 } 85 bool _120 = false; 86 if (_111) 87 { 88 _120 = rsqrt(-1.0f) == _7_expected.x; 89 } 90 else 91 { 92 _120 = false; 93 } 94 bool _131 = false; 95 if (_120) 96 { 97 float2 _123 = rsqrt(float2(-1.0f, -4.0f)); 98 _131 = all(bool2(_123.x == _7_expected.xy.x, _123.y == _7_expected.xy.y)); 99 } 100 else 101 { 102 _131 = false; 103 } 104 bool _142 = false; 105 if (_131) 106 { 107 float3 _134 = rsqrt(float3(-1.0f, -4.0f, -16.0f)); 108 _142 = all(bool3(_134.x == _7_expected.xyz.x, _134.y == _7_expected.xyz.y, _134.z == _7_expected.xyz.z)); 109 } 110 else 111 { 112 _142 = false; 113 } 114 bool _152 = false; 115 if (_142) 116 { 117 float4 _145 = rsqrt(float4(-1.0f, -4.0f, -16.0f, -64.0f)); 118 _152 = all(bool4(_145.x == _7_expected.x, _145.y == _7_expected.y, _145.z == _7_expected.z, _145.w == _7_expected.w)); 119 } 120 else 121 { 122 _152 = false; 123 } 124 float4 _153 = 0.0f.xxxx; 125 if (_152) 126 { 127 _153 = _7_colorGreen; 128 } 129 else 130 { 131 _153 = _7_colorRed; 132 } 133 return _153; 134} 135 136void frag_main() 137{ 138 float2 _17 = 0.0f.xx; 139 sk_FragColor = main(_17); 140} 141 142SPIRV_Cross_Output main() 143{ 144 frag_main(); 145 SPIRV_Cross_Output stage_output; 146 stage_output.sk_FragColor = sk_FragColor; 147 return stage_output; 148} 149