xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/IntBitsToFloat.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker### Compilation failed:
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workererror: Tint compilation failed.
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
6*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
7*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
8*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
11*c8dee2aaSAndroid Build Coastguard Worker  testMatrix2x2: mat2x2<f32>,
12*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
13*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
16*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
17*c8dee2aaSAndroid Build Coastguard Worker  {
18*c8dee2aaSAndroid Build Coastguard Worker    let inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) * vec4<f32>(1.0, 1.0, -1.0, -1.0);
19*c8dee2aaSAndroid Build Coastguard Worker    const expectedB: vec4<i32> = vec4<i32>(1065353216, 1073741824, -1069547520, -1065353216);
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = intBitsToFloat(expectedB.x);
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = intBitsToFloat(expectedB.xy);
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = intBitsToFloat(expectedB.xyz);
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = intBitsToFloat(expectedB);
24*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((inputVal.x == _skTemp0) && all(inputVal.xy == _skTemp1)) && all(inputVal.xyz == _skTemp2)) && all(inputVal == _skTemp3)));
25*c8dee2aaSAndroid Build Coastguard Worker  }
26*c8dee2aaSAndroid Build Coastguard Worker}
27*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
28*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
29*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
30*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
31*c8dee2aaSAndroid Build Coastguard Worker}
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker1 error
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