1*c8dee2aaSAndroid Build Coastguard Worker### Compilation failed: 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workererror: Tint compilation failed. 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 6*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 7*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 8*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 11*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: mat2x2<f32>, 12*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 13*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 16*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 17*c8dee2aaSAndroid Build Coastguard Worker { 18*c8dee2aaSAndroid Build Coastguard Worker let inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) * vec4<f32>(1.0, 1.0, -1.0, -1.0); 19*c8dee2aaSAndroid Build Coastguard Worker const expectedB: vec4<i32> = vec4<i32>(1065353216, 1073741824, -1069547520, -1065353216); 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = intBitsToFloat(expectedB.x); 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = intBitsToFloat(expectedB.xy); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = intBitsToFloat(expectedB.xyz); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = intBitsToFloat(expectedB); 24*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((inputVal.x == _skTemp0) && all(inputVal.xy == _skTemp1)) && all(inputVal.xyz == _skTemp2)) && all(inputVal == _skTemp3))); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker} 27*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 28*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 29*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 30*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker1 error 34