1### Compilation failed: 2 3error: Tint compilation failed. 4 5diagnostic(off, derivative_uniformity); 6diagnostic(off, chromium.unreachable_code); 7struct FSOut { 8 @location(0) sk_FragColor: vec4<f32>, 9}; 10struct _GlobalUniforms { 11 testMatrix2x2: mat2x2<f32>, 12 colorGreen: vec4<f32>, 13 colorRed: vec4<f32>, 14}; 15@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 16fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 17 { 18 let inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) * vec4<f32>(1.0, 1.0, -1.0, -1.0); 19 const expectedB: vec4<i32> = vec4<i32>(1065353216, 1073741824, -1069547520, -1065353216); 20 let _skTemp0 = intBitsToFloat(expectedB.x); 21 let _skTemp1 = intBitsToFloat(expectedB.xy); 22 let _skTemp2 = intBitsToFloat(expectedB.xyz); 23 let _skTemp3 = intBitsToFloat(expectedB); 24 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((inputVal.x == _skTemp0) && all(inputVal.xy == _skTemp1)) && all(inputVal.xyz == _skTemp2)) && all(inputVal == _skTemp3))); 25 } 26} 27@fragment fn main() -> FSOut { 28 var _stageOut: FSOut; 29 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 30 return _stageOut; 31} 32 331 error 34