xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/IntBitsToFloat.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1### Compilation failed:
2
3error: Tint compilation failed.
4
5diagnostic(off, derivative_uniformity);
6diagnostic(off, chromium.unreachable_code);
7struct FSOut {
8  @location(0) sk_FragColor: vec4<f32>,
9};
10struct _GlobalUniforms {
11  testMatrix2x2: mat2x2<f32>,
12  colorGreen: vec4<f32>,
13  colorRed: vec4<f32>,
14};
15@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
16fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
17  {
18    let inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) * vec4<f32>(1.0, 1.0, -1.0, -1.0);
19    const expectedB: vec4<i32> = vec4<i32>(1065353216, 1073741824, -1069547520, -1065353216);
20    let _skTemp0 = intBitsToFloat(expectedB.x);
21    let _skTemp1 = intBitsToFloat(expectedB.xy);
22    let _skTemp2 = intBitsToFloat(expectedB.xyz);
23    let _skTemp3 = intBitsToFloat(expectedB);
24    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((inputVal.x == _skTemp0) && all(inputVal.xy == _skTemp1)) && all(inputVal.xyz == _skTemp2)) && all(inputVal == _skTemp3)));
25  }
26}
27@fragment fn main() -> FSOut {
28  var _stageOut: FSOut;
29  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
30  return _stageOut;
31}
32
331 error
34