xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/IntBitsToFloat.skrp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker30 instructions
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Worker[immutable slots]
4*c8dee2aaSAndroid Build Coastguard Workeri0 = 0x3F800000 (1.0)
5*c8dee2aaSAndroid Build Coastguard Workeri1 = 0x3F800000 (1.0)
6*c8dee2aaSAndroid Build Coastguard Workeri2 = 0xBF800000 (-1.0)
7*c8dee2aaSAndroid Build Coastguard Workeri3 = 0xBF800000 (-1.0)
8*c8dee2aaSAndroid Build Coastguard Workeri4 = 0x3F800000 (1.0)
9*c8dee2aaSAndroid Build Coastguard Workeri5 = 0x40000000 (2.0)
10*c8dee2aaSAndroid Build Coastguard Workeri6 = 0xC0400000 (-3.0)
11*c8dee2aaSAndroid Build Coastguard Workeri7 = 0xC0800000 (-4.0)
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg                   coords = src.rg
14*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks                CondMask = LoopMask = RetMask = true
15*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $0..3 = testMatrix2x2
16*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked     $4..7 = i0..3 [0x3F800000 (1.0), 0x3F800000 (1.0), 0xBF800000 (-1.0), 0xBF800000 (-1.0)]
17*c8dee2aaSAndroid Build Coastguard Workermul_4_floats                   $0..3 *= $4..7
18*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          inputVal = $0..3
19*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked             $0 = inputVal(0)
20*c8dee2aaSAndroid Build Coastguard Workercmpeq_imm_float                $0 = equal($0, 0x3F800000 (1.0))
21*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked          $1..2 = inputVal(0..1)
22*c8dee2aaSAndroid Build Coastguard Workercopy_2_immutables_unmasked     $3..4 = i4..5 [0x3F800000 (1.0), 0x40000000 (2.0)]
23*c8dee2aaSAndroid Build Coastguard Workercmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
24*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $1 &= $2
25*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $0 &= $1
26*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked          $1..3 = inputVal(0..2)
27*c8dee2aaSAndroid Build Coastguard Workercopy_3_immutables_unmasked     $4..6 = i4..6 [0x3F800000 (1.0), 0x40000000 (2.0), 0xC0400000 (-3.0)]
28*c8dee2aaSAndroid Build Coastguard Workercmpeq_3_floats                 $1..3 = equal($1..3, $4..6)
29*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $2 &= $3
30*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $1 &= $2
31*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $0 &= $1
32*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $1..4 = inputVal
33*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked     $5..8 = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0xC0400000 (-3.0), 0xC0800000 (-4.0)]
34*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
35*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints             $1..2 &= $3..4
36*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $1 &= $2
37*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $0 &= $1
38*c8dee2aaSAndroid Build Coastguard Workerswizzle_4                      $0..3 = ($0..3).xxxx
39*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $4..7 = colorRed
40*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $8..11 = colorGreen
41*c8dee2aaSAndroid Build Coastguard Workermix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
42*c8dee2aaSAndroid Build Coastguard Workerload_src                       src.rgba = $0..3
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