130 instructions 2 3[immutable slots] 4i0 = 0x3F800000 (1.0) 5i1 = 0x3F800000 (1.0) 6i2 = 0xBF800000 (-1.0) 7i3 = 0xBF800000 (-1.0) 8i4 = 0x3F800000 (1.0) 9i5 = 0x40000000 (2.0) 10i6 = 0xC0400000 (-3.0) 11i7 = 0xC0800000 (-4.0) 12 13store_src_rg coords = src.rg 14init_lane_masks CondMask = LoopMask = RetMask = true 15copy_4_uniforms $0..3 = testMatrix2x2 16copy_4_immutables_unmasked $4..7 = i0..3 [0x3F800000 (1.0), 0x3F800000 (1.0), 0xBF800000 (-1.0), 0xBF800000 (-1.0)] 17mul_4_floats $0..3 *= $4..7 18copy_4_slots_unmasked inputVal = $0..3 19copy_slot_unmasked $0 = inputVal(0) 20cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0)) 21copy_2_slots_unmasked $1..2 = inputVal(0..1) 22copy_2_immutables_unmasked $3..4 = i4..5 [0x3F800000 (1.0), 0x40000000 (2.0)] 23cmpeq_2_floats $1..2 = equal($1..2, $3..4) 24bitwise_and_int $1 &= $2 25bitwise_and_int $0 &= $1 26copy_3_slots_unmasked $1..3 = inputVal(0..2) 27copy_3_immutables_unmasked $4..6 = i4..6 [0x3F800000 (1.0), 0x40000000 (2.0), 0xC0400000 (-3.0)] 28cmpeq_3_floats $1..3 = equal($1..3, $4..6) 29bitwise_and_int $2 &= $3 30bitwise_and_int $1 &= $2 31bitwise_and_int $0 &= $1 32copy_4_slots_unmasked $1..4 = inputVal 33copy_4_immutables_unmasked $5..8 = i4..7 [0x3F800000 (1.0), 0x40000000 (2.0), 0xC0400000 (-3.0), 0xC0800000 (-4.0)] 34cmpeq_4_floats $1..4 = equal($1..4, $5..8) 35bitwise_and_2_ints $1..2 &= $3..4 36bitwise_and_int $1 &= $2 37bitwise_and_int $0 &= $1 38swizzle_4 $0..3 = ($0..3).xxxx 39copy_4_uniforms $4..7 = colorRed 40copy_4_uniforms $8..11 = colorGreen 41mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 42load_src src.rgba = $0..3 43