xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/IntBitsToFloat.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    float2x2 testMatrix2x2;
9    half4 colorGreen;
10    half4 colorRed;
11};
12struct Inputs {
13};
14struct Outputs {
15    half4 sk_FragColor [[color(0)]];
16};
17
18float4 float4_from_float2x2(float2x2 x) {
19    return float4(x[0].xy, x[1].xy);
20}
21fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
22    Outputs _out;
23    (void)_out;
24    float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
25    int4 expectedB = int4(1065353216, 1073741824, -1069547520, -1065353216);
26    _out.sk_FragColor = ((inputVal.x == as_type<float>(expectedB.x) && all(inputVal.xy == as_type<float2>(expectedB.xy))) && all(inputVal.xyz == as_type<float3>(expectedB.xyz))) && all(inputVal == as_type<float4>(expectedB)) ? _uniforms.colorGreen : _uniforms.colorRed;
27    return _out;
28}
29