xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/IntBitsToFloat.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    row_major float2x2 _7_testMatrix2x2 : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c2);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c3);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _22)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    float4 _39 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y) * float4(1.0f, 1.0f, -1.0f, -1.0f);
19*c8dee2aaSAndroid Build Coastguard Worker    float4 inputVal = _39;
20*c8dee2aaSAndroid Build Coastguard Worker    int4 expectedB = int4(1065353216, 1073741824, -1069547520, -1065353216);
21*c8dee2aaSAndroid Build Coastguard Worker    bool _62 = false;
22*c8dee2aaSAndroid Build Coastguard Worker    if (_39.x == asfloat(1065353216))
23*c8dee2aaSAndroid Build Coastguard Worker    {
24*c8dee2aaSAndroid Build Coastguard Worker        float2 _55 = _39.xy;
25*c8dee2aaSAndroid Build Coastguard Worker        float2 _56 = asfloat(int4(1065353216, 1073741824, -1069547520, -1065353216).xy);
26*c8dee2aaSAndroid Build Coastguard Worker        _62 = all(bool2(_55.x == _56.x, _55.y == _56.y));
27*c8dee2aaSAndroid Build Coastguard Worker    }
28*c8dee2aaSAndroid Build Coastguard Worker    else
29*c8dee2aaSAndroid Build Coastguard Worker    {
30*c8dee2aaSAndroid Build Coastguard Worker        _62 = false;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    bool _73 = false;
33*c8dee2aaSAndroid Build Coastguard Worker    if (_62)
34*c8dee2aaSAndroid Build Coastguard Worker    {
35*c8dee2aaSAndroid Build Coastguard Worker        float3 _65 = _39.xyz;
36*c8dee2aaSAndroid Build Coastguard Worker        float3 _67 = asfloat(int4(1065353216, 1073741824, -1069547520, -1065353216).xyz);
37*c8dee2aaSAndroid Build Coastguard Worker        _73 = all(bool3(_65.x == _67.x, _65.y == _67.y, _65.z == _67.z));
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    else
40*c8dee2aaSAndroid Build Coastguard Worker    {
41*c8dee2aaSAndroid Build Coastguard Worker        _73 = false;
42*c8dee2aaSAndroid Build Coastguard Worker    }
43*c8dee2aaSAndroid Build Coastguard Worker    bool _80 = false;
44*c8dee2aaSAndroid Build Coastguard Worker    if (_73)
45*c8dee2aaSAndroid Build Coastguard Worker    {
46*c8dee2aaSAndroid Build Coastguard Worker        float4 _76 = asfloat(int4(1065353216, 1073741824, -1069547520, -1065353216));
47*c8dee2aaSAndroid Build Coastguard Worker        _80 = all(bool4(_39.x == _76.x, _39.y == _76.y, _39.z == _76.z, _39.w == _76.w));
48*c8dee2aaSAndroid Build Coastguard Worker    }
49*c8dee2aaSAndroid Build Coastguard Worker    else
50*c8dee2aaSAndroid Build Coastguard Worker    {
51*c8dee2aaSAndroid Build Coastguard Worker        _80 = false;
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker    float4 _81 = 0.0f.xxxx;
54*c8dee2aaSAndroid Build Coastguard Worker    if (_80)
55*c8dee2aaSAndroid Build Coastguard Worker    {
56*c8dee2aaSAndroid Build Coastguard Worker        _81 = _7_colorGreen;
57*c8dee2aaSAndroid Build Coastguard Worker    }
58*c8dee2aaSAndroid Build Coastguard Worker    else
59*c8dee2aaSAndroid Build Coastguard Worker    {
60*c8dee2aaSAndroid Build Coastguard Worker        _81 = _7_colorRed;
61*c8dee2aaSAndroid Build Coastguard Worker    }
62*c8dee2aaSAndroid Build Coastguard Worker    return _81;
63*c8dee2aaSAndroid Build Coastguard Worker}
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
66*c8dee2aaSAndroid Build Coastguard Worker{
67*c8dee2aaSAndroid Build Coastguard Worker    float2 _18 = 0.0f.xx;
68*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_18);
69*c8dee2aaSAndroid Build Coastguard Worker}
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
72*c8dee2aaSAndroid Build Coastguard Worker{
73*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
74*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
75*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
76*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
77*c8dee2aaSAndroid Build Coastguard Worker}
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