xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/IntBitsToFloat.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
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2out vec4 sk_FragColor;
3uniform mat2 testMatrix2x2;
4uniform vec4 colorGreen;
5uniform vec4 colorRed;
6vec4 main() {
7    vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0);
8    ivec4 expectedB = ivec4(1065353216, 1073741824, -1069547520, -1065353216);
9    return ((inputVal.x == intBitsToFloat(expectedB.x) && inputVal.xy == intBitsToFloat(expectedB.xy)) && inputVal.xyz == intBitsToFloat(expectedB.xyz)) && inputVal == intBitsToFloat(expectedB) ? colorGreen : colorRed;
10}
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