1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testInputs: vec4<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 const expected: vec4<f32> = vec4<f32>(0.0); 15 let _skTemp0 = dpdx(_globalUniforms.testInputs.x); 16 let _skTemp1 = dpdx(_globalUniforms.testInputs.xy); 17 let _skTemp2 = dpdx(_globalUniforms.testInputs.xyz); 18 let _skTemp3 = dpdx(_globalUniforms.testInputs); 19 let _skTemp4 = fwidth(coords.xx); 20 let _skTemp5 = sign(_skTemp4); 21 let _skTemp6 = fwidth(vec2<f32>(coords.x, 1.0)); 22 let _skTemp7 = sign(_skTemp6); 23 let _skTemp8 = fwidth(coords.yy); 24 let _skTemp9 = sign(_skTemp8); 25 let _skTemp10 = fwidth(vec2<f32>(0.0, coords.y)); 26 let _skTemp11 = sign(_skTemp10); 27 let _skTemp12 = fwidth(coords); 28 let _skTemp13 = sign(_skTemp12); 29 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((((_skTemp0 == expected.x) && all(_skTemp1 == expected.xy)) && all(_skTemp2 == expected.xyz)) && all(_skTemp3 == expected)) && all(_skTemp5 == vec2<f32>(1.0))) && all(_skTemp7 == vec2<f32>(1.0, 0.0))) && all(_skTemp9 == vec2<f32>(1.0))) && all(_skTemp11 == vec2<f32>(0.0, 1.0))) && all(_skTemp13 == vec2<f32>(1.0)))); 30 } 31} 32@fragment fn main() -> FSOut { 33 var _stageOut: FSOut; 34 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 35 return _stageOut; 36} 37