1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workerbool checkIntrinsicAsFunctionArg_bf3i3(vec3 f3, ivec3 e3) { 6*c8dee2aaSAndroid Build Coastguard Worker return f3 == vec3(0.75) && e3 == ivec3(3); 7*c8dee2aaSAndroid Build Coastguard Worker} 8*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 9*c8dee2aaSAndroid Build Coastguard Worker vec4 value = colorGreen.yyyy * 6.0; 10*c8dee2aaSAndroid Build Coastguard Worker ivec4 _0_exp; 11*c8dee2aaSAndroid Build Coastguard Worker vec4 result; 12*c8dee2aaSAndroid Build Coastguard Worker bvec4 ok; 13*c8dee2aaSAndroid Build Coastguard Worker result.x = frexp(value.x, _0_exp.x); 14*c8dee2aaSAndroid Build Coastguard Worker ok.x = result.x == 0.75 && _0_exp.x == 3; 15*c8dee2aaSAndroid Build Coastguard Worker result.xy = frexp(value.xy, _0_exp.xy); 16*c8dee2aaSAndroid Build Coastguard Worker ok.y = result.y == 0.75 && _0_exp.y == 3; 17*c8dee2aaSAndroid Build Coastguard Worker result.xyz = frexp(value.xyz, _0_exp.xyz); 18*c8dee2aaSAndroid Build Coastguard Worker ok.z = result.z == 0.75 && _0_exp.z == 3; 19*c8dee2aaSAndroid Build Coastguard Worker result = frexp(value, _0_exp); 20*c8dee2aaSAndroid Build Coastguard Worker ok.w = result.w == 0.75 && _0_exp.w == 3; 21*c8dee2aaSAndroid Build Coastguard Worker bool funcOk = checkIntrinsicAsFunctionArg_bf3i3(frexp(value.wzy, _0_exp.zxw).yxz, _0_exp.yxz); 22*c8dee2aaSAndroid Build Coastguard Worker return all(ok) && funcOk ? colorGreen : colorRed; 23*c8dee2aaSAndroid Build Coastguard Worker} 24