1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5bool checkIntrinsicAsFunctionArg_bf3i3(vec3 f3, ivec3 e3) { 6 return f3 == vec3(0.75) && e3 == ivec3(3); 7} 8vec4 main() { 9 vec4 value = colorGreen.yyyy * 6.0; 10 ivec4 _0_exp; 11 vec4 result; 12 bvec4 ok; 13 result.x = frexp(value.x, _0_exp.x); 14 ok.x = result.x == 0.75 && _0_exp.x == 3; 15 result.xy = frexp(value.xy, _0_exp.xy); 16 ok.y = result.y == 0.75 && _0_exp.y == 3; 17 result.xyz = frexp(value.xyz, _0_exp.xyz); 18 ok.z = result.z == 0.75 && _0_exp.z == 3; 19 result = frexp(value, _0_exp); 20 ok.w = result.w == 0.75 && _0_exp.w == 3; 21 bool funcOk = checkIntrinsicAsFunctionArg_bf3i3(frexp(value.wzy, _0_exp.zxw).yxz, _0_exp.yxz); 22 return all(ok) && funcOk ? colorGreen : colorRed; 23} 24