138 instructions 2 3[immutable slots] 4i0 = 0x3F400000 (0.75) 5i1 = 0 6i2 = 0x3F400000 (0.75) 7i3 = 0x3E800000 (0.25) 8 9store_src_rg coords = src.rg 10init_lane_masks CondMask = LoopMask = RetMask = true 11copy_uniform $4 = testInputs(0) 12copy_slot_unmasked $5 = $4 13floor_float $5 = floor($5) 14sub_float $4 -= $5 15cmpeq_imm_float $4 = equal($4, 0x3F400000 (0.75)) 16copy_2_uniforms $5..6 = testInputs(0..1) 17copy_2_slots_unmasked $7..8 = $5..6 18floor_2_floats $7..8 = floor($7..8) 19sub_2_floats $5..6 -= $7..8 20copy_2_immutables_unmasked $7..8 = i0..1 [0x3F400000 (0.75), 0] 21cmpeq_2_floats $5..6 = equal($5..6, $7..8) 22bitwise_and_int $5 &= $6 23bitwise_and_int $4 &= $5 24copy_3_uniforms $5..7 = testInputs(0..2) 25copy_3_slots_unmasked $8..10 = $5..7 26floor_3_floats $8..10 = floor($8..10) 27sub_3_floats $5..7 -= $8..10 28copy_3_immutables_unmasked $8..10 = i0..2 [0x3F400000 (0.75), 0, 0x3F400000 (0.75)] 29cmpeq_3_floats $5..7 = equal($5..7, $8..10) 30bitwise_and_int $6 &= $7 31bitwise_and_int $5 &= $6 32bitwise_and_int $4 &= $5 33copy_4_uniforms $5..8 = testInputs 34copy_4_slots_unmasked $9..12 = $5..8 35floor_4_floats $9..12 = floor($9..12) 36sub_4_floats $5..8 -= $9..12 37copy_4_immutables_unmasked $9..12 = i0..3 [0x3F400000 (0.75), 0, 0x3F400000 (0.75), 0x3E800000 (0.25)] 38cmpeq_4_floats $5..8 = equal($5..8, $9..12) 39bitwise_and_2_ints $5..6 &= $7..8 40bitwise_and_int $5 &= $6 41bitwise_and_int $4 &= $5 42branch_if_no_active_lanes_eq branch +3 (label 0 at #37) if no lanes of $4 == 0xFFFFFFFF 43copy_4_uniforms $0..3 = colorGreen 44jump jump +3 (label 1 at #39) 45label label 0 46copy_4_uniforms $0..3 = colorRed 47label label 0x00000001 48load_src src.rgba = $0..3 49