xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Fma.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker### Compilation failed:
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workererror: Tint compilation failed.
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
6*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
7*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
8*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
11*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
12*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
13*c8dee2aaSAndroid Build Coastguard Worker  testArray: array<f32, 5>,
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
16*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
17*c8dee2aaSAndroid Build Coastguard Worker  {
18*c8dee2aaSAndroid Build Coastguard Worker    let one: f32 = _globalUniforms.testArray[0];
19*c8dee2aaSAndroid Build Coastguard Worker    let two: f32 = _globalUniforms.testArray[1];
20*c8dee2aaSAndroid Build Coastguard Worker    let three: f32 = _globalUniforms.testArray[2];
21*c8dee2aaSAndroid Build Coastguard Worker    let four: f32 = f32(_globalUniforms.testArray[3]);
22*c8dee2aaSAndroid Build Coastguard Worker    let five: f32 = f32(_globalUniforms.testArray[4]);
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = fma(one, two, three);
24*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = fma(f32(three), four, five);
25*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((_skTemp0 == 5.0) && (_skTemp1 == 17.0)));
26*c8dee2aaSAndroid Build Coastguard Worker  }
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
29*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
30*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
31*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
32*c8dee2aaSAndroid Build Coastguard Worker}
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker1 error
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