1*c8dee2aaSAndroid Build Coastguard Worker### Compilation failed: 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workererror: Tint compilation failed. 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 6*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 7*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 8*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 11*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 12*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 13*c8dee2aaSAndroid Build Coastguard Worker testArray: array<f32, 5>, 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 16*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 17*c8dee2aaSAndroid Build Coastguard Worker { 18*c8dee2aaSAndroid Build Coastguard Worker let one: f32 = _globalUniforms.testArray[0]; 19*c8dee2aaSAndroid Build Coastguard Worker let two: f32 = _globalUniforms.testArray[1]; 20*c8dee2aaSAndroid Build Coastguard Worker let three: f32 = _globalUniforms.testArray[2]; 21*c8dee2aaSAndroid Build Coastguard Worker let four: f32 = f32(_globalUniforms.testArray[3]); 22*c8dee2aaSAndroid Build Coastguard Worker let five: f32 = f32(_globalUniforms.testArray[4]); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = fma(one, two, three); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = fma(f32(three), four, five); 25*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((_skTemp0 == 5.0) && (_skTemp1 == 17.0))); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 29*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 30*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 31*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 32*c8dee2aaSAndroid Build Coastguard Worker} 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker1 error 35