1### Compilation failed: 2 3error: Tint compilation failed. 4 5diagnostic(off, derivative_uniformity); 6diagnostic(off, chromium.unreachable_code); 7struct FSOut { 8 @location(0) sk_FragColor: vec4<f32>, 9}; 10struct _GlobalUniforms { 11 colorGreen: vec4<f32>, 12 colorRed: vec4<f32>, 13 testArray: array<f32, 5>, 14}; 15@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 16fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 17 { 18 let one: f32 = _globalUniforms.testArray[0]; 19 let two: f32 = _globalUniforms.testArray[1]; 20 let three: f32 = _globalUniforms.testArray[2]; 21 let four: f32 = f32(_globalUniforms.testArray[3]); 22 let five: f32 = f32(_globalUniforms.testArray[4]); 23 let _skTemp0 = fma(one, two, three); 24 let _skTemp1 = fma(f32(three), four, five); 25 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((_skTemp0 == 5.0) && (_skTemp1 == 17.0))); 26 } 27} 28@fragment fn main() -> FSOut { 29 var _stageOut: FSOut; 30 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 31 return _stageOut; 32} 33 341 error 35