1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float _7_testArray[5] : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _24) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker float one = _7_testArray[0]; 19*c8dee2aaSAndroid Build Coastguard Worker float two = _7_testArray[1]; 20*c8dee2aaSAndroid Build Coastguard Worker float three = _7_testArray[2]; 21*c8dee2aaSAndroid Build Coastguard Worker float four = _7_testArray[3]; 22*c8dee2aaSAndroid Build Coastguard Worker float five = _7_testArray[4]; 23*c8dee2aaSAndroid Build Coastguard Worker bool _64 = false; 24*c8dee2aaSAndroid Build Coastguard Worker if (mad(_7_testArray[0], _7_testArray[1], _7_testArray[2]) == 5.0f) 25*c8dee2aaSAndroid Build Coastguard Worker { 26*c8dee2aaSAndroid Build Coastguard Worker _64 = mad(_7_testArray[2], _7_testArray[3], _7_testArray[4]) == 17.0f; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker else 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker _64 = false; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker float4 _65 = 0.0f.xxxx; 33*c8dee2aaSAndroid Build Coastguard Worker if (_64) 34*c8dee2aaSAndroid Build Coastguard Worker { 35*c8dee2aaSAndroid Build Coastguard Worker _65 = _7_colorGreen; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker else 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker _65 = _7_colorRed; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker return _65; 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 45*c8dee2aaSAndroid Build Coastguard Worker{ 46*c8dee2aaSAndroid Build Coastguard Worker float2 _20 = 0.0f.xx; 47*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_20); 48*c8dee2aaSAndroid Build Coastguard Worker} 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 51*c8dee2aaSAndroid Build Coastguard Worker{ 52*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 53*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 54*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 55*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 56*c8dee2aaSAndroid Build Coastguard Worker} 57