xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Fma.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    float _7_testArray[5] : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _24)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    float one = _7_testArray[0];
19*c8dee2aaSAndroid Build Coastguard Worker    float two = _7_testArray[1];
20*c8dee2aaSAndroid Build Coastguard Worker    float three = _7_testArray[2];
21*c8dee2aaSAndroid Build Coastguard Worker    float four = _7_testArray[3];
22*c8dee2aaSAndroid Build Coastguard Worker    float five = _7_testArray[4];
23*c8dee2aaSAndroid Build Coastguard Worker    bool _64 = false;
24*c8dee2aaSAndroid Build Coastguard Worker    if (mad(_7_testArray[0], _7_testArray[1], _7_testArray[2]) == 5.0f)
25*c8dee2aaSAndroid Build Coastguard Worker    {
26*c8dee2aaSAndroid Build Coastguard Worker        _64 = mad(_7_testArray[2], _7_testArray[3], _7_testArray[4]) == 17.0f;
27*c8dee2aaSAndroid Build Coastguard Worker    }
28*c8dee2aaSAndroid Build Coastguard Worker    else
29*c8dee2aaSAndroid Build Coastguard Worker    {
30*c8dee2aaSAndroid Build Coastguard Worker        _64 = false;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    float4 _65 = 0.0f.xxxx;
33*c8dee2aaSAndroid Build Coastguard Worker    if (_64)
34*c8dee2aaSAndroid Build Coastguard Worker    {
35*c8dee2aaSAndroid Build Coastguard Worker        _65 = _7_colorGreen;
36*c8dee2aaSAndroid Build Coastguard Worker    }
37*c8dee2aaSAndroid Build Coastguard Worker    else
38*c8dee2aaSAndroid Build Coastguard Worker    {
39*c8dee2aaSAndroid Build Coastguard Worker        _65 = _7_colorRed;
40*c8dee2aaSAndroid Build Coastguard Worker    }
41*c8dee2aaSAndroid Build Coastguard Worker    return _65;
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
45*c8dee2aaSAndroid Build Coastguard Worker{
46*c8dee2aaSAndroid Build Coastguard Worker    float2 _20 = 0.0f.xx;
47*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_20);
48*c8dee2aaSAndroid Build Coastguard Worker}
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
51*c8dee2aaSAndroid Build Coastguard Worker{
52*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
53*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
54*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
55*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
56*c8dee2aaSAndroid Build Coastguard Worker}
57