1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5 float _7_testArray[5] : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _24) 17{ 18 float one = _7_testArray[0]; 19 float two = _7_testArray[1]; 20 float three = _7_testArray[2]; 21 float four = _7_testArray[3]; 22 float five = _7_testArray[4]; 23 bool _64 = false; 24 if (mad(_7_testArray[0], _7_testArray[1], _7_testArray[2]) == 5.0f) 25 { 26 _64 = mad(_7_testArray[2], _7_testArray[3], _7_testArray[4]) == 17.0f; 27 } 28 else 29 { 30 _64 = false; 31 } 32 float4 _65 = 0.0f.xxxx; 33 if (_64) 34 { 35 _65 = _7_colorGreen; 36 } 37 else 38 { 39 _65 = _7_colorRed; 40 } 41 return _65; 42} 43 44void frag_main() 45{ 46 float2 _20 = 0.0f.xx; 47 sk_FragColor = main(_20); 48} 49 50SPIRV_Cross_Output main() 51{ 52 frag_main(); 53 SPIRV_Cross_Output stage_output; 54 stage_output.sk_FragColor = sk_FragColor; 55 return stage_output; 56} 57