1### Compilation failed: 2 3error: Tint compilation failed. 4 5diagnostic(off, derivative_uniformity); 6diagnostic(off, chromium.unreachable_code); 7struct FSOut { 8 @location(0) sk_FragColor: vec4<f32>, 9}; 10struct _GlobalUniforms { 11 testMatrix2x2: mat2x2<f32>, 12 colorGreen: vec4<f32>, 13 colorRed: vec4<f32>, 14}; 15@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 16fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 17 { 18 let inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) * vec4<f32>(1.0, 1.0, -1.0, -1.0); 19 const expectedB: vec4<u32> = vec4<u32>(1065353216u, 1073741824u, 3225419776u, 3229614080u); 20 let _skTemp0 = floatBitsToUint(inputVal.x); 21 let _skTemp1 = floatBitsToUint(inputVal.xy); 22 let _skTemp2 = floatBitsToUint(inputVal.xyz); 23 let _skTemp3 = floatBitsToUint(inputVal); 24 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp0 == 1065353216u) && all(_skTemp1 == vec2<u32>(1065353216u, 1073741824u))) && all(_skTemp2 == vec3<u32>(1065353216u, 1073741824u, 3225419776u))) && all(_skTemp3 == expectedB))); 25 } 26} 27@fragment fn main() -> FSOut { 28 var _stageOut: FSOut; 29 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 30 return _stageOut; 31} 32 331 error 34