xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/FloatBitsToUint.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1### Compilation failed:
2
3error: Tint compilation failed.
4
5diagnostic(off, derivative_uniformity);
6diagnostic(off, chromium.unreachable_code);
7struct FSOut {
8  @location(0) sk_FragColor: vec4<f32>,
9};
10struct _GlobalUniforms {
11  testMatrix2x2: mat2x2<f32>,
12  colorGreen: vec4<f32>,
13  colorRed: vec4<f32>,
14};
15@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
16fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
17  {
18    let inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) * vec4<f32>(1.0, 1.0, -1.0, -1.0);
19    const expectedB: vec4<u32> = vec4<u32>(1065353216u, 1073741824u, 3225419776u, 3229614080u);
20    let _skTemp0 = floatBitsToUint(inputVal.x);
21    let _skTemp1 = floatBitsToUint(inputVal.xy);
22    let _skTemp2 = floatBitsToUint(inputVal.xyz);
23    let _skTemp3 = floatBitsToUint(inputVal);
24    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp0 == 1065353216u) && all(_skTemp1 == vec2<u32>(1065353216u, 1073741824u))) && all(_skTemp2 == vec3<u32>(1065353216u, 1073741824u, 3225419776u))) && all(_skTemp3 == expectedB)));
25  }
26}
27@fragment fn main() -> FSOut {
28  var _stageOut: FSOut;
29  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
30  return _stageOut;
31}
32
331 error
34