xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/FloatBitsToUint.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    float2x2 testMatrix2x2;
9    half4 colorGreen;
10    half4 colorRed;
11};
12struct Inputs {
13};
14struct Outputs {
15    half4 sk_FragColor [[color(0)]];
16};
17
18float4 float4_from_float2x2(float2x2 x) {
19    return float4(x[0].xy, x[1].xy);
20}
21fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
22    Outputs _out;
23    (void)_out;
24    float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) * float4(1.0, 1.0, -1.0, -1.0);
25    const uint4 expectedB = uint4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
26    _out.sk_FragColor = ((as_type<uint>(inputVal.x) == 1065353216u && all(as_type<uint2>(inputVal.xy) == uint2(1065353216u, 1073741824u))) && all(as_type<uint3>(inputVal.xyz) == uint3(1065353216u, 1073741824u, 3225419776u))) && all(as_type<uint4>(inputVal) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
27    return _out;
28}
29