xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/FloatBitsToUint.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
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2out vec4 sk_FragColor;
3uniform mat2 testMatrix2x2;
4uniform vec4 colorGreen;
5uniform vec4 colorRed;
6vec4 main() {
7    vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0);
8    const uvec4 expectedB = uvec4(1065353216u, 1073741824u, 3225419776u, 3229614080u);
9    return ((floatBitsToUint(inputVal.x) == 1065353216u && floatBitsToUint(inputVal.xy) == uvec2(1065353216u, 1073741824u)) && floatBitsToUint(inputVal.xyz) == uvec3(1065353216u, 1073741824u, 3225419776u)) && floatBitsToUint(inputVal) == expectedB ? colorGreen : colorRed;
10}
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