xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/FloatBitsToInt.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    row_major float2x2 _7_testMatrix2x2 : packoffset(c0);
4    float4 _7_colorGreen : packoffset(c2);
5    float4 _7_colorRed : packoffset(c3);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _22)
17{
18    float4 _39 = float4(_7_testMatrix2x2[0].x, _7_testMatrix2x2[0].y, _7_testMatrix2x2[1].x, _7_testMatrix2x2[1].y) * float4(1.0f, 1.0f, -1.0f, -1.0f);
19    float4 inputVal = _39;
20    bool _56 = false;
21    if (asint(_39.x) == 1065353216)
22    {
23        int2 _48 = asint(_39.xy);
24        _56 = all(bool2(_48.x == int2(1065353216, 1073741824).x, _48.y == int2(1065353216, 1073741824).y));
25    }
26    else
27    {
28        _56 = false;
29    }
30    bool _68 = false;
31    if (_56)
32    {
33        int3 _59 = asint(_39.xyz);
34        _68 = all(bool3(_59.x == int3(1065353216, 1073741824, -1069547520).x, _59.y == int3(1065353216, 1073741824, -1069547520).y, _59.z == int3(1065353216, 1073741824, -1069547520).z));
35    }
36    else
37    {
38        _68 = false;
39    }
40    bool _78 = false;
41    if (_68)
42    {
43        int4 _71 = asint(_39);
44        _78 = all(bool4(_71.x == int4(1065353216, 1073741824, -1069547520, -1065353216).x, _71.y == int4(1065353216, 1073741824, -1069547520, -1065353216).y, _71.z == int4(1065353216, 1073741824, -1069547520, -1065353216).z, _71.w == int4(1065353216, 1073741824, -1069547520, -1065353216).w));
45    }
46    else
47    {
48        _78 = false;
49    }
50    float4 _79 = 0.0f.xxxx;
51    if (_78)
52    {
53        _79 = _7_colorGreen;
54    }
55    else
56    {
57        _79 = _7_colorRed;
58    }
59    return _79;
60}
61
62void frag_main()
63{
64    float2 _18 = 0.0f.xx;
65    sk_FragColor = main(_18);
66}
67
68SPIRV_Cross_Output main()
69{
70    frag_main();
71    SPIRV_Cross_Output stage_output;
72    stage_output.sk_FragColor = sk_FragColor;
73    return stage_output;
74}
75