1 2out vec4 sk_FragColor; 3uniform mat2 testMatrix2x2; 4uniform vec4 colorGreen; 5uniform vec4 colorRed; 6vec4 main() { 7 vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0); 8 const ivec4 expectedB = ivec4(1065353216, 1073741824, -1069547520, -1065353216); 9 return ((floatBitsToInt(inputVal.x) == 1065353216 && floatBitsToInt(inputVal.xy) == ivec2(1065353216, 1073741824)) && floatBitsToInt(inputVal.xyz) == ivec3(1065353216, 1073741824, -1069547520)) && floatBitsToInt(inputVal) == expectedB ? colorGreen : colorRed; 10} 11