1129 instructions 2 3[immutable slots] 4i0 = 0x3F800000 (1.0) 5i1 = 0x40000000 (2.0) 6i2 = 0x40400000 (3.0) 7i3 = 0x40800000 (4.0) 8i4 = 0xBF800000 (-1.0) 9i5 = 0xC0000000 (-2.0) 10i6 = 0xC0400000 (-3.0) 11i7 = 0xC0800000 (-4.0) 12 13store_src_rg xy = src.rg 14init_lane_masks CondMask = LoopMask = RetMask = true 15copy_constant $0 = 0x3F800000 (1.0) 16copy_constant $1 = 0 17splat_2_constants $2..3 = 0x7149F2CA (1e+30) 18mul_float $2 *= $3 19cmple_float $1 = lessThanEqual($1, $2) 20bitwise_and_imm_int $1 &= 0x80000000 21bitwise_xor_int $0 ^= $1 22copy_slot_unmasked huge = $0 23splat_2_constants $0..1 = 0x3F800000 (1.0) 24copy_constant $2 = 0 25splat_4_constants $3..6 = 0x7149F2CA (1e+30) 26dot_2_floats $3 = dot($3..4, $5..6) 27cmple_float $2 = lessThanEqual($2, $3) 28bitwise_and_imm_int $2 &= 0x80000000 29copy_slot_unmasked $3 = $2 30bitwise_xor_2_ints $0..1 ^= $2..3 31copy_2_slots_unmasked huge2 = $0..1 32splat_3_constants $0..2 = 0x3F800000 (1.0) 33copy_constant $3 = 0 34splat_4_constants $4..7 = 0x7149F2CA (1e+30) 35splat_2_constants $8..9 = 0x7149F2CA (1e+30) 36dot_3_floats $4 = dot($4..6, $7..9) 37cmple_float $3 = lessThanEqual($3, $4) 38bitwise_and_imm_int $3 &= 0x80000000 39swizzle_3 $3..5 = ($3..5).xxx 40bitwise_xor_3_ints $0..2 ^= $3..5 41copy_3_slots_unmasked huge3 = $0..2 42splat_4_constants $0..3 = 0x3F800000 (1.0) 43copy_constant $4 = 0 44splat_4_constants $5..8 = 0x7149F2CA (1e+30) 45splat_4_constants $9..12 = 0x7149F2CA (1e+30) 46dot_4_floats $5 = dot($5..8, $9..12) 47cmple_float $4 = lessThanEqual($4, $5) 48bitwise_and_imm_int $4 &= 0x80000000 49swizzle_4 $4..7 = ($4..7).xxxx 50bitwise_xor_4_ints $0..3 ^= $4..7 51copy_4_slots_unmasked huge4 = $0..3 52copy_slot_unmasked $0 = huge 53swizzle_4 $0..3 = ($0..3).xxxx 54copy_2_slots_unmasked $4..5 = huge2 55swizzle_4 $4..7 = ($4..7).xxxx 56add_4_floats $0..3 += $4..7 57copy_4_slots_unmasked expectedPos = $0..3 58copy_3_slots_unmasked $0..2 = huge3 59swizzle_4 $0..3 = ($0..3).xxxx 60copy_4_slots_unmasked $4..7 = huge4 61swizzle_4 $4..7 = ($4..7).xxxx 62add_4_floats $0..3 += $4..7 63copy_4_slots_unmasked expectedNeg = $0..3 64copy_4_immutables_unmasked expectedPos = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 65copy_4_immutables_unmasked expectedNeg = i4..7 [0xBF800000 (-1.0), 0xC0000000 (-2.0), 0xC0400000 (-3.0), 0xC0800000 (-4.0)] 66copy_uniform $0 = N(0) 67copy_constant $1 = 0 68copy_uniform $2 = I(0) 69copy_uniform $3 = NRef(0) 70mul_float $2 *= $3 71cmple_float $1 = lessThanEqual($1, $2) 72bitwise_and_imm_int $1 &= 0x80000000 73bitwise_xor_int $0 ^= $1 74copy_slot_unmasked $1 = expectedNeg(0) 75cmpeq_float $0 = equal($0, $1) 76copy_2_uniforms $1..2 = N(0..1) 77copy_constant $3 = 0 78copy_2_uniforms $4..5 = I(0..1) 79copy_2_uniforms $6..7 = NRef(0..1) 80dot_2_floats $4 = dot($4..5, $6..7) 81cmple_float $3 = lessThanEqual($3, $4) 82bitwise_and_imm_int $3 &= 0x80000000 83copy_slot_unmasked $4 = $3 84bitwise_xor_2_ints $1..2 ^= $3..4 85copy_2_slots_unmasked $3..4 = expectedNeg(0..1) 86cmpeq_2_floats $1..2 = equal($1..2, $3..4) 87bitwise_and_int $1 &= $2 88bitwise_and_int $0 &= $1 89copy_3_uniforms $1..3 = N(0..2) 90copy_constant $4 = 0 91copy_3_uniforms $5..7 = I(0..2) 92copy_3_uniforms $8..10 = NRef(0..2) 93dot_3_floats $5 = dot($5..7, $8..10) 94cmple_float $4 = lessThanEqual($4, $5) 95bitwise_and_imm_int $4 &= 0x80000000 96swizzle_3 $4..6 = ($4..6).xxx 97bitwise_xor_3_ints $1..3 ^= $4..6 98copy_3_slots_unmasked $4..6 = expectedPos(0..2) 99cmpeq_3_floats $1..3 = equal($1..3, $4..6) 100bitwise_and_int $2 &= $3 101bitwise_and_int $1 &= $2 102bitwise_and_int $0 &= $1 103copy_4_uniforms $1..4 = N 104copy_constant $5 = 0 105copy_4_uniforms $6..9 = I 106copy_4_uniforms $10..13 = NRef 107dot_4_floats $6 = dot($6..9, $10..13) 108cmple_float $5 = lessThanEqual($5, $6) 109bitwise_and_imm_int $5 &= 0x80000000 110swizzle_4 $5..8 = ($5..8).xxxx 111bitwise_xor_4_ints $1..4 ^= $5..8 112copy_4_slots_unmasked $5..8 = expectedPos 113cmpeq_4_floats $1..4 = equal($1..4, $5..8) 114bitwise_and_2_ints $1..2 &= $3..4 115bitwise_and_int $1 &= $2 116bitwise_and_int $0 &= $1 117copy_slot_unmasked $1 = expectedNeg(0) 118cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0)) 119bitwise_and_int $0 &= $1 120copy_2_immutables_unmasked $1..2 = i4..5 [0xBF800000 (-1.0), 0xC0000000 (-2.0)] 121copy_2_slots_unmasked $3..4 = expectedNeg(0..1) 122cmpeq_2_floats $1..2 = equal($1..2, $3..4) 123bitwise_and_int $1 &= $2 124bitwise_and_int $0 &= $1 125copy_3_immutables_unmasked $1..3 = i0..2 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] 126copy_3_slots_unmasked $4..6 = expectedPos(0..2) 127cmpeq_3_floats $1..3 = equal($1..3, $4..6) 128bitwise_and_int $2 &= $3 129bitwise_and_int $1 &= $2 130bitwise_and_int $0 &= $1 131copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 132copy_4_slots_unmasked $5..8 = expectedPos 133cmpeq_4_floats $1..4 = equal($1..4, $5..8) 134bitwise_and_2_ints $1..2 &= $3..4 135bitwise_and_int $1 &= $2 136bitwise_and_int $0 &= $1 137swizzle_4 $0..3 = ($0..3).xxxx 138copy_4_uniforms $4..7 = colorRed 139copy_4_uniforms $8..11 = colorGreen 140mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 141load_src src.rgba = $0..3 142