xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/FaceForward.skrp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1129 instructions
2
3[immutable slots]
4i0 = 0x3F800000 (1.0)
5i1 = 0x40000000 (2.0)
6i2 = 0x40400000 (3.0)
7i3 = 0x40800000 (4.0)
8i4 = 0xBF800000 (-1.0)
9i5 = 0xC0000000 (-2.0)
10i6 = 0xC0400000 (-3.0)
11i7 = 0xC0800000 (-4.0)
12
13store_src_rg                   xy = src.rg
14init_lane_masks                CondMask = LoopMask = RetMask = true
15copy_constant                  $0 = 0x3F800000 (1.0)
16copy_constant                  $1 = 0
17splat_2_constants              $2..3 = 0x7149F2CA (1e+30)
18mul_float                      $2 *= $3
19cmple_float                    $1 = lessThanEqual($1, $2)
20bitwise_and_imm_int            $1 &= 0x80000000
21bitwise_xor_int                $0 ^= $1
22copy_slot_unmasked             huge = $0
23splat_2_constants              $0..1 = 0x3F800000 (1.0)
24copy_constant                  $2 = 0
25splat_4_constants              $3..6 = 0x7149F2CA (1e+30)
26dot_2_floats                   $3 = dot($3..4, $5..6)
27cmple_float                    $2 = lessThanEqual($2, $3)
28bitwise_and_imm_int            $2 &= 0x80000000
29copy_slot_unmasked             $3 = $2
30bitwise_xor_2_ints             $0..1 ^= $2..3
31copy_2_slots_unmasked          huge2 = $0..1
32splat_3_constants              $0..2 = 0x3F800000 (1.0)
33copy_constant                  $3 = 0
34splat_4_constants              $4..7 = 0x7149F2CA (1e+30)
35splat_2_constants              $8..9 = 0x7149F2CA (1e+30)
36dot_3_floats                   $4 = dot($4..6, $7..9)
37cmple_float                    $3 = lessThanEqual($3, $4)
38bitwise_and_imm_int            $3 &= 0x80000000
39swizzle_3                      $3..5 = ($3..5).xxx
40bitwise_xor_3_ints             $0..2 ^= $3..5
41copy_3_slots_unmasked          huge3 = $0..2
42splat_4_constants              $0..3 = 0x3F800000 (1.0)
43copy_constant                  $4 = 0
44splat_4_constants              $5..8 = 0x7149F2CA (1e+30)
45splat_4_constants              $9..12 = 0x7149F2CA (1e+30)
46dot_4_floats                   $5 = dot($5..8, $9..12)
47cmple_float                    $4 = lessThanEqual($4, $5)
48bitwise_and_imm_int            $4 &= 0x80000000
49swizzle_4                      $4..7 = ($4..7).xxxx
50bitwise_xor_4_ints             $0..3 ^= $4..7
51copy_4_slots_unmasked          huge4 = $0..3
52copy_slot_unmasked             $0 = huge
53swizzle_4                      $0..3 = ($0..3).xxxx
54copy_2_slots_unmasked          $4..5 = huge2
55swizzle_4                      $4..7 = ($4..7).xxxx
56add_4_floats                   $0..3 += $4..7
57copy_4_slots_unmasked          expectedPos = $0..3
58copy_3_slots_unmasked          $0..2 = huge3
59swizzle_4                      $0..3 = ($0..3).xxxx
60copy_4_slots_unmasked          $4..7 = huge4
61swizzle_4                      $4..7 = ($4..7).xxxx
62add_4_floats                   $0..3 += $4..7
63copy_4_slots_unmasked          expectedNeg = $0..3
64copy_4_immutables_unmasked     expectedPos = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
65copy_4_immutables_unmasked     expectedNeg = i4..7 [0xBF800000 (-1.0), 0xC0000000 (-2.0), 0xC0400000 (-3.0), 0xC0800000 (-4.0)]
66copy_uniform                   $0 = N(0)
67copy_constant                  $1 = 0
68copy_uniform                   $2 = I(0)
69copy_uniform                   $3 = NRef(0)
70mul_float                      $2 *= $3
71cmple_float                    $1 = lessThanEqual($1, $2)
72bitwise_and_imm_int            $1 &= 0x80000000
73bitwise_xor_int                $0 ^= $1
74copy_slot_unmasked             $1 = expectedNeg(0)
75cmpeq_float                    $0 = equal($0, $1)
76copy_2_uniforms                $1..2 = N(0..1)
77copy_constant                  $3 = 0
78copy_2_uniforms                $4..5 = I(0..1)
79copy_2_uniforms                $6..7 = NRef(0..1)
80dot_2_floats                   $4 = dot($4..5, $6..7)
81cmple_float                    $3 = lessThanEqual($3, $4)
82bitwise_and_imm_int            $3 &= 0x80000000
83copy_slot_unmasked             $4 = $3
84bitwise_xor_2_ints             $1..2 ^= $3..4
85copy_2_slots_unmasked          $3..4 = expectedNeg(0..1)
86cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
87bitwise_and_int                $1 &= $2
88bitwise_and_int                $0 &= $1
89copy_3_uniforms                $1..3 = N(0..2)
90copy_constant                  $4 = 0
91copy_3_uniforms                $5..7 = I(0..2)
92copy_3_uniforms                $8..10 = NRef(0..2)
93dot_3_floats                   $5 = dot($5..7, $8..10)
94cmple_float                    $4 = lessThanEqual($4, $5)
95bitwise_and_imm_int            $4 &= 0x80000000
96swizzle_3                      $4..6 = ($4..6).xxx
97bitwise_xor_3_ints             $1..3 ^= $4..6
98copy_3_slots_unmasked          $4..6 = expectedPos(0..2)
99cmpeq_3_floats                 $1..3 = equal($1..3, $4..6)
100bitwise_and_int                $2 &= $3
101bitwise_and_int                $1 &= $2
102bitwise_and_int                $0 &= $1
103copy_4_uniforms                $1..4 = N
104copy_constant                  $5 = 0
105copy_4_uniforms                $6..9 = I
106copy_4_uniforms                $10..13 = NRef
107dot_4_floats                   $6 = dot($6..9, $10..13)
108cmple_float                    $5 = lessThanEqual($5, $6)
109bitwise_and_imm_int            $5 &= 0x80000000
110swizzle_4                      $5..8 = ($5..8).xxxx
111bitwise_xor_4_ints             $1..4 ^= $5..8
112copy_4_slots_unmasked          $5..8 = expectedPos
113cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
114bitwise_and_2_ints             $1..2 &= $3..4
115bitwise_and_int                $1 &= $2
116bitwise_and_int                $0 &= $1
117copy_slot_unmasked             $1 = expectedNeg(0)
118cmpeq_imm_float                $1 = equal($1, 0xBF800000 (-1.0))
119bitwise_and_int                $0 &= $1
120copy_2_immutables_unmasked     $1..2 = i4..5 [0xBF800000 (-1.0), 0xC0000000 (-2.0)]
121copy_2_slots_unmasked          $3..4 = expectedNeg(0..1)
122cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
123bitwise_and_int                $1 &= $2
124bitwise_and_int                $0 &= $1
125copy_3_immutables_unmasked     $1..3 = i0..2 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
126copy_3_slots_unmasked          $4..6 = expectedPos(0..2)
127cmpeq_3_floats                 $1..3 = equal($1..3, $4..6)
128bitwise_and_int                $2 &= $3
129bitwise_and_int                $1 &= $2
130bitwise_and_int                $0 &= $1
131copy_4_immutables_unmasked     $1..4 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
132copy_4_slots_unmasked          $5..8 = expectedPos
133cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
134bitwise_and_2_ints             $1..2 &= $3..4
135bitwise_and_int                $1 &= $2
136bitwise_and_int                $0 &= $1
137swizzle_4                      $0..3 = ($0..3).xxxx
138copy_4_uniforms                $4..7 = colorRed
139copy_4_uniforms                $8..11 = colorGreen
140mix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
141load_src                       src.rgba = $0..3
142