1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_N : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_I : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_NRef : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c3); 7*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c4); 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 14*c8dee2aaSAndroid Build Coastguard Worker{ 15*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerfloat spvFaceForward(float n, float i, float nref) 19*c8dee2aaSAndroid Build Coastguard Worker{ 20*c8dee2aaSAndroid Build Coastguard Worker return i * nref < 0.0 ? n : -n; 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 24*c8dee2aaSAndroid Build Coastguard Worker{ 25*c8dee2aaSAndroid Build Coastguard Worker float _25 = spvFaceForward(1.0f, 1000000015047466219876688855040.0f, 1000000015047466219876688855040.0f); 26*c8dee2aaSAndroid Build Coastguard Worker float huge = _25; 27*c8dee2aaSAndroid Build Coastguard Worker float2 _29 = faceforward(1.0f.xx, 1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx); 28*c8dee2aaSAndroid Build Coastguard Worker float2 huge2 = _29; 29*c8dee2aaSAndroid Build Coastguard Worker float3 _35 = faceforward(1.0f.xxx, 1000000015047466219876688855040.0f.xxx, 1000000015047466219876688855040.0f.xxx); 30*c8dee2aaSAndroid Build Coastguard Worker float3 huge3 = _35; 31*c8dee2aaSAndroid Build Coastguard Worker float4 _40 = faceforward(1.0f.xxxx, 1000000015047466219876688855040.0f.xxxx, 1000000015047466219876688855040.0f.xxxx); 32*c8dee2aaSAndroid Build Coastguard Worker float4 huge4 = _40; 33*c8dee2aaSAndroid Build Coastguard Worker float4 expectedPos = _25.xxxx + _29.xxxx; 34*c8dee2aaSAndroid Build Coastguard Worker float4 expectedNeg = _35.xxxx + _40.xxxx; 35*c8dee2aaSAndroid Build Coastguard Worker expectedPos = float4(1.0f, 2.0f, 3.0f, 4.0f); 36*c8dee2aaSAndroid Build Coastguard Worker expectedNeg = float4(-1.0f, -2.0f, -3.0f, -4.0f); 37*c8dee2aaSAndroid Build Coastguard Worker bool _94 = false; 38*c8dee2aaSAndroid Build Coastguard Worker if (spvFaceForward(_7_N.x, _7_I.x, _7_NRef.x) == (-1.0f)) 39*c8dee2aaSAndroid Build Coastguard Worker { 40*c8dee2aaSAndroid Build Coastguard Worker float2 _80 = faceforward(_7_N.xy, _7_I.xy, _7_NRef.xy); 41*c8dee2aaSAndroid Build Coastguard Worker _94 = all(bool2(_80.x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, _80.y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y)); 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker else 44*c8dee2aaSAndroid Build Coastguard Worker { 45*c8dee2aaSAndroid Build Coastguard Worker _94 = false; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker bool _111 = false; 48*c8dee2aaSAndroid Build Coastguard Worker if (_94) 49*c8dee2aaSAndroid Build Coastguard Worker { 50*c8dee2aaSAndroid Build Coastguard Worker float3 _97 = faceforward(_7_N.xyz, _7_I.xyz, _7_NRef.xyz); 51*c8dee2aaSAndroid Build Coastguard Worker _111 = all(bool3(_97.x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, _97.y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, _97.z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z)); 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker else 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker _111 = false; 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker bool _124 = false; 58*c8dee2aaSAndroid Build Coastguard Worker if (_111) 59*c8dee2aaSAndroid Build Coastguard Worker { 60*c8dee2aaSAndroid Build Coastguard Worker float4 _114 = faceforward(_7_N, _7_I, _7_NRef); 61*c8dee2aaSAndroid Build Coastguard Worker _124 = all(bool4(_114.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _114.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _114.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _114.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker else 64*c8dee2aaSAndroid Build Coastguard Worker { 65*c8dee2aaSAndroid Build Coastguard Worker _124 = false; 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker bool _128 = false; 68*c8dee2aaSAndroid Build Coastguard Worker if (_124) 69*c8dee2aaSAndroid Build Coastguard Worker { 70*c8dee2aaSAndroid Build Coastguard Worker _128 = true; 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker else 73*c8dee2aaSAndroid Build Coastguard Worker { 74*c8dee2aaSAndroid Build Coastguard Worker _128 = false; 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker bool _135 = false; 77*c8dee2aaSAndroid Build Coastguard Worker if (_128) 78*c8dee2aaSAndroid Build Coastguard Worker { 79*c8dee2aaSAndroid Build Coastguard Worker _135 = all(bool2(float2(-1.0f, -2.0f).x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, float2(-1.0f, -2.0f).y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y)); 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker else 82*c8dee2aaSAndroid Build Coastguard Worker { 83*c8dee2aaSAndroid Build Coastguard Worker _135 = false; 84*c8dee2aaSAndroid Build Coastguard Worker } 85*c8dee2aaSAndroid Build Coastguard Worker bool _142 = false; 86*c8dee2aaSAndroid Build Coastguard Worker if (_135) 87*c8dee2aaSAndroid Build Coastguard Worker { 88*c8dee2aaSAndroid Build Coastguard Worker _142 = all(bool3(float3(1.0f, 2.0f, 3.0f).x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, float3(1.0f, 2.0f, 3.0f).y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, float3(1.0f, 2.0f, 3.0f).z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z)); 89*c8dee2aaSAndroid Build Coastguard Worker } 90*c8dee2aaSAndroid Build Coastguard Worker else 91*c8dee2aaSAndroid Build Coastguard Worker { 92*c8dee2aaSAndroid Build Coastguard Worker _142 = false; 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker bool _145 = false; 95*c8dee2aaSAndroid Build Coastguard Worker if (_142) 96*c8dee2aaSAndroid Build Coastguard Worker { 97*c8dee2aaSAndroid Build Coastguard Worker _145 = true; 98*c8dee2aaSAndroid Build Coastguard Worker } 99*c8dee2aaSAndroid Build Coastguard Worker else 100*c8dee2aaSAndroid Build Coastguard Worker { 101*c8dee2aaSAndroid Build Coastguard Worker _145 = false; 102*c8dee2aaSAndroid Build Coastguard Worker } 103*c8dee2aaSAndroid Build Coastguard Worker float4 _146 = 0.0f.xxxx; 104*c8dee2aaSAndroid Build Coastguard Worker if (_145) 105*c8dee2aaSAndroid Build Coastguard Worker { 106*c8dee2aaSAndroid Build Coastguard Worker _146 = _7_colorGreen; 107*c8dee2aaSAndroid Build Coastguard Worker } 108*c8dee2aaSAndroid Build Coastguard Worker else 109*c8dee2aaSAndroid Build Coastguard Worker { 110*c8dee2aaSAndroid Build Coastguard Worker _146 = _7_colorRed; 111*c8dee2aaSAndroid Build Coastguard Worker } 112*c8dee2aaSAndroid Build Coastguard Worker return _146; 113*c8dee2aaSAndroid Build Coastguard Worker} 114*c8dee2aaSAndroid Build Coastguard Worker 115*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 116*c8dee2aaSAndroid Build Coastguard Worker{ 117*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 118*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 119*c8dee2aaSAndroid Build Coastguard Worker} 120*c8dee2aaSAndroid Build Coastguard Worker 121*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 122*c8dee2aaSAndroid Build Coastguard Worker{ 123*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 124*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 125*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 126*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 127*c8dee2aaSAndroid Build Coastguard Worker} 128