xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/FaceForward.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_N : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_I : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_NRef : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c3);
7*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c4);
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
14*c8dee2aaSAndroid Build Coastguard Worker{
15*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Workerfloat spvFaceForward(float n, float i, float nref)
19*c8dee2aaSAndroid Build Coastguard Worker{
20*c8dee2aaSAndroid Build Coastguard Worker    return i * nref < 0.0 ? n : -n;
21*c8dee2aaSAndroid Build Coastguard Worker}
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
24*c8dee2aaSAndroid Build Coastguard Worker{
25*c8dee2aaSAndroid Build Coastguard Worker    float _25 = spvFaceForward(1.0f, 1000000015047466219876688855040.0f, 1000000015047466219876688855040.0f);
26*c8dee2aaSAndroid Build Coastguard Worker    float huge = _25;
27*c8dee2aaSAndroid Build Coastguard Worker    float2 _29 = faceforward(1.0f.xx, 1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx);
28*c8dee2aaSAndroid Build Coastguard Worker    float2 huge2 = _29;
29*c8dee2aaSAndroid Build Coastguard Worker    float3 _35 = faceforward(1.0f.xxx, 1000000015047466219876688855040.0f.xxx, 1000000015047466219876688855040.0f.xxx);
30*c8dee2aaSAndroid Build Coastguard Worker    float3 huge3 = _35;
31*c8dee2aaSAndroid Build Coastguard Worker    float4 _40 = faceforward(1.0f.xxxx, 1000000015047466219876688855040.0f.xxxx, 1000000015047466219876688855040.0f.xxxx);
32*c8dee2aaSAndroid Build Coastguard Worker    float4 huge4 = _40;
33*c8dee2aaSAndroid Build Coastguard Worker    float4 expectedPos = _25.xxxx + _29.xxxx;
34*c8dee2aaSAndroid Build Coastguard Worker    float4 expectedNeg = _35.xxxx + _40.xxxx;
35*c8dee2aaSAndroid Build Coastguard Worker    expectedPos = float4(1.0f, 2.0f, 3.0f, 4.0f);
36*c8dee2aaSAndroid Build Coastguard Worker    expectedNeg = float4(-1.0f, -2.0f, -3.0f, -4.0f);
37*c8dee2aaSAndroid Build Coastguard Worker    bool _94 = false;
38*c8dee2aaSAndroid Build Coastguard Worker    if (spvFaceForward(_7_N.x, _7_I.x, _7_NRef.x) == (-1.0f))
39*c8dee2aaSAndroid Build Coastguard Worker    {
40*c8dee2aaSAndroid Build Coastguard Worker        float2 _80 = faceforward(_7_N.xy, _7_I.xy, _7_NRef.xy);
41*c8dee2aaSAndroid Build Coastguard Worker        _94 = all(bool2(_80.x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, _80.y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y));
42*c8dee2aaSAndroid Build Coastguard Worker    }
43*c8dee2aaSAndroid Build Coastguard Worker    else
44*c8dee2aaSAndroid Build Coastguard Worker    {
45*c8dee2aaSAndroid Build Coastguard Worker        _94 = false;
46*c8dee2aaSAndroid Build Coastguard Worker    }
47*c8dee2aaSAndroid Build Coastguard Worker    bool _111 = false;
48*c8dee2aaSAndroid Build Coastguard Worker    if (_94)
49*c8dee2aaSAndroid Build Coastguard Worker    {
50*c8dee2aaSAndroid Build Coastguard Worker        float3 _97 = faceforward(_7_N.xyz, _7_I.xyz, _7_NRef.xyz);
51*c8dee2aaSAndroid Build Coastguard Worker        _111 = all(bool3(_97.x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, _97.y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, _97.z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z));
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker    else
54*c8dee2aaSAndroid Build Coastguard Worker    {
55*c8dee2aaSAndroid Build Coastguard Worker        _111 = false;
56*c8dee2aaSAndroid Build Coastguard Worker    }
57*c8dee2aaSAndroid Build Coastguard Worker    bool _124 = false;
58*c8dee2aaSAndroid Build Coastguard Worker    if (_111)
59*c8dee2aaSAndroid Build Coastguard Worker    {
60*c8dee2aaSAndroid Build Coastguard Worker        float4 _114 = faceforward(_7_N, _7_I, _7_NRef);
61*c8dee2aaSAndroid Build Coastguard Worker        _124 = all(bool4(_114.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _114.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _114.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _114.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
62*c8dee2aaSAndroid Build Coastguard Worker    }
63*c8dee2aaSAndroid Build Coastguard Worker    else
64*c8dee2aaSAndroid Build Coastguard Worker    {
65*c8dee2aaSAndroid Build Coastguard Worker        _124 = false;
66*c8dee2aaSAndroid Build Coastguard Worker    }
67*c8dee2aaSAndroid Build Coastguard Worker    bool _128 = false;
68*c8dee2aaSAndroid Build Coastguard Worker    if (_124)
69*c8dee2aaSAndroid Build Coastguard Worker    {
70*c8dee2aaSAndroid Build Coastguard Worker        _128 = true;
71*c8dee2aaSAndroid Build Coastguard Worker    }
72*c8dee2aaSAndroid Build Coastguard Worker    else
73*c8dee2aaSAndroid Build Coastguard Worker    {
74*c8dee2aaSAndroid Build Coastguard Worker        _128 = false;
75*c8dee2aaSAndroid Build Coastguard Worker    }
76*c8dee2aaSAndroid Build Coastguard Worker    bool _135 = false;
77*c8dee2aaSAndroid Build Coastguard Worker    if (_128)
78*c8dee2aaSAndroid Build Coastguard Worker    {
79*c8dee2aaSAndroid Build Coastguard Worker        _135 = all(bool2(float2(-1.0f, -2.0f).x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, float2(-1.0f, -2.0f).y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y));
80*c8dee2aaSAndroid Build Coastguard Worker    }
81*c8dee2aaSAndroid Build Coastguard Worker    else
82*c8dee2aaSAndroid Build Coastguard Worker    {
83*c8dee2aaSAndroid Build Coastguard Worker        _135 = false;
84*c8dee2aaSAndroid Build Coastguard Worker    }
85*c8dee2aaSAndroid Build Coastguard Worker    bool _142 = false;
86*c8dee2aaSAndroid Build Coastguard Worker    if (_135)
87*c8dee2aaSAndroid Build Coastguard Worker    {
88*c8dee2aaSAndroid Build Coastguard Worker        _142 = all(bool3(float3(1.0f, 2.0f, 3.0f).x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, float3(1.0f, 2.0f, 3.0f).y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, float3(1.0f, 2.0f, 3.0f).z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z));
89*c8dee2aaSAndroid Build Coastguard Worker    }
90*c8dee2aaSAndroid Build Coastguard Worker    else
91*c8dee2aaSAndroid Build Coastguard Worker    {
92*c8dee2aaSAndroid Build Coastguard Worker        _142 = false;
93*c8dee2aaSAndroid Build Coastguard Worker    }
94*c8dee2aaSAndroid Build Coastguard Worker    bool _145 = false;
95*c8dee2aaSAndroid Build Coastguard Worker    if (_142)
96*c8dee2aaSAndroid Build Coastguard Worker    {
97*c8dee2aaSAndroid Build Coastguard Worker        _145 = true;
98*c8dee2aaSAndroid Build Coastguard Worker    }
99*c8dee2aaSAndroid Build Coastguard Worker    else
100*c8dee2aaSAndroid Build Coastguard Worker    {
101*c8dee2aaSAndroid Build Coastguard Worker        _145 = false;
102*c8dee2aaSAndroid Build Coastguard Worker    }
103*c8dee2aaSAndroid Build Coastguard Worker    float4 _146 = 0.0f.xxxx;
104*c8dee2aaSAndroid Build Coastguard Worker    if (_145)
105*c8dee2aaSAndroid Build Coastguard Worker    {
106*c8dee2aaSAndroid Build Coastguard Worker        _146 = _7_colorGreen;
107*c8dee2aaSAndroid Build Coastguard Worker    }
108*c8dee2aaSAndroid Build Coastguard Worker    else
109*c8dee2aaSAndroid Build Coastguard Worker    {
110*c8dee2aaSAndroid Build Coastguard Worker        _146 = _7_colorRed;
111*c8dee2aaSAndroid Build Coastguard Worker    }
112*c8dee2aaSAndroid Build Coastguard Worker    return _146;
113*c8dee2aaSAndroid Build Coastguard Worker}
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
116*c8dee2aaSAndroid Build Coastguard Worker{
117*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
118*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
119*c8dee2aaSAndroid Build Coastguard Worker}
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
122*c8dee2aaSAndroid Build Coastguard Worker{
123*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
124*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
125*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
126*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
127*c8dee2aaSAndroid Build Coastguard Worker}
128