xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/FaceForward.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_N : packoffset(c0);
4    float4 _7_I : packoffset(c1);
5    float4 _7_NRef : packoffset(c2);
6    float4 _7_colorGreen : packoffset(c3);
7    float4 _7_colorRed : packoffset(c4);
8};
9
10
11static float4 sk_FragColor;
12
13struct SPIRV_Cross_Output
14{
15    float4 sk_FragColor : SV_Target0;
16};
17
18float spvFaceForward(float n, float i, float nref)
19{
20    return i * nref < 0.0 ? n : -n;
21}
22
23float4 main(float2 _21)
24{
25    float _25 = spvFaceForward(1.0f, 1000000015047466219876688855040.0f, 1000000015047466219876688855040.0f);
26    float huge = _25;
27    float2 _29 = faceforward(1.0f.xx, 1000000015047466219876688855040.0f.xx, 1000000015047466219876688855040.0f.xx);
28    float2 huge2 = _29;
29    float3 _35 = faceforward(1.0f.xxx, 1000000015047466219876688855040.0f.xxx, 1000000015047466219876688855040.0f.xxx);
30    float3 huge3 = _35;
31    float4 _40 = faceforward(1.0f.xxxx, 1000000015047466219876688855040.0f.xxxx, 1000000015047466219876688855040.0f.xxxx);
32    float4 huge4 = _40;
33    float4 expectedPos = _25.xxxx + _29.xxxx;
34    float4 expectedNeg = _35.xxxx + _40.xxxx;
35    expectedPos = float4(1.0f, 2.0f, 3.0f, 4.0f);
36    expectedNeg = float4(-1.0f, -2.0f, -3.0f, -4.0f);
37    bool _94 = false;
38    if (spvFaceForward(_7_N.x, _7_I.x, _7_NRef.x) == (-1.0f))
39    {
40        float2 _80 = faceforward(_7_N.xy, _7_I.xy, _7_NRef.xy);
41        _94 = all(bool2(_80.x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, _80.y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y));
42    }
43    else
44    {
45        _94 = false;
46    }
47    bool _111 = false;
48    if (_94)
49    {
50        float3 _97 = faceforward(_7_N.xyz, _7_I.xyz, _7_NRef.xyz);
51        _111 = all(bool3(_97.x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, _97.y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, _97.z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z));
52    }
53    else
54    {
55        _111 = false;
56    }
57    bool _124 = false;
58    if (_111)
59    {
60        float4 _114 = faceforward(_7_N, _7_I, _7_NRef);
61        _124 = all(bool4(_114.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _114.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _114.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _114.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
62    }
63    else
64    {
65        _124 = false;
66    }
67    bool _128 = false;
68    if (_124)
69    {
70        _128 = true;
71    }
72    else
73    {
74        _128 = false;
75    }
76    bool _135 = false;
77    if (_128)
78    {
79        _135 = all(bool2(float2(-1.0f, -2.0f).x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, float2(-1.0f, -2.0f).y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y));
80    }
81    else
82    {
83        _135 = false;
84    }
85    bool _142 = false;
86    if (_135)
87    {
88        _142 = all(bool3(float3(1.0f, 2.0f, 3.0f).x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, float3(1.0f, 2.0f, 3.0f).y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, float3(1.0f, 2.0f, 3.0f).z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z));
89    }
90    else
91    {
92        _142 = false;
93    }
94    bool _145 = false;
95    if (_142)
96    {
97        _145 = true;
98    }
99    else
100    {
101        _145 = false;
102    }
103    float4 _146 = 0.0f.xxxx;
104    if (_145)
105    {
106        _146 = _7_colorGreen;
107    }
108    else
109    {
110        _146 = _7_colorRed;
111    }
112    return _146;
113}
114
115void frag_main()
116{
117    float2 _17 = 0.0f.xx;
118    sk_FragColor = main(_17);
119}
120
121SPIRV_Cross_Output main()
122{
123    frag_main();
124    SPIRV_Cross_Output stage_output;
125    stage_output.sk_FragColor = sk_FragColor;
126    return stage_output;
127}
128