xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Dot.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  testMatrix4x4: mat4x4<f32>,
8  colorGreen: vec4<f32>,
9  colorRed: vec4<f32>,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    let inputA: vec4<f32> = _globalUniforms.testMatrix4x4[0];
15    let inputB: vec4<f32> = _globalUniforms.testMatrix4x4[1];
16    const expected: vec4<f32> = vec4<f32>(5.0, 17.0, 38.0, 70.0);
17    let _skTemp0 = dot(inputA.xy, inputB.xy);
18    let _skTemp1 = dot(inputA.xyz, inputB.xyz);
19    let _skTemp2 = dot(inputA, inputB);
20    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((((inputA.x * inputB.x) == expected.x) && (_skTemp0 == expected.y)) && (_skTemp1 == expected.z)) && (_skTemp2 == expected.w)) && (5.0 == expected.x)) && (17.0 == expected.y)) && (38.0 == expected.z)) && (70.0 == expected.w)));
21  }
22}
23@fragment fn main() -> FSOut {
24  var _stageOut: FSOut;
25  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
26  return _stageOut;
27}
28