1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testMatrix4x4: mat4x4<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 let inputA: vec4<f32> = _globalUniforms.testMatrix4x4[0]; 15 let inputB: vec4<f32> = _globalUniforms.testMatrix4x4[1]; 16 const expected: vec4<f32> = vec4<f32>(5.0, 17.0, 38.0, 70.0); 17 let _skTemp0 = dot(inputA.xy, inputB.xy); 18 let _skTemp1 = dot(inputA.xyz, inputB.xyz); 19 let _skTemp2 = dot(inputA, inputB); 20 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((((inputA.x * inputB.x) == expected.x) && (_skTemp0 == expected.y)) && (_skTemp1 == expected.z)) && (_skTemp2 == expected.w)) && (5.0 == expected.x)) && (17.0 == expected.y)) && (38.0 == expected.z)) && (70.0 == expected.w))); 21 } 22} 23@fragment fn main() -> FSOut { 24 var _stageOut: FSOut; 25 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 26 return _stageOut; 27} 28