140 instructions 2 3[immutable slots] 4i0 = 0x40A00000 (5.0) 5i1 = 0x41880000 (17.0) 6i2 = 0x42180000 (38.0) 7i3 = 0x428C0000 (70.0) 8 9store_src_rg coords = src.rg 10init_lane_masks CondMask = LoopMask = RetMask = true 11copy_4_uniforms inputA = testMatrix4x4(0..3) 12copy_4_uniforms inputB = testMatrix4x4(4..7) 13copy_slot_unmasked $0 = inputA(0) 14copy_slot_unmasked $1 = inputB(0) 15mul_float $0 *= $1 16cmpeq_imm_float $0 = equal($0, 0x40A00000 (5.0)) 17copy_2_slots_unmasked $1..2 = inputA(0..1) 18copy_2_slots_unmasked $3..4 = inputB(0..1) 19dot_2_floats $1 = dot($1..2, $3..4) 20cmpeq_imm_float $1 = equal($1, 0x41880000 (17.0)) 21bitwise_and_int $0 &= $1 22copy_3_slots_unmasked $1..3 = inputA(0..2) 23copy_3_slots_unmasked $4..6 = inputB(0..2) 24dot_3_floats $1 = dot($1..3, $4..6) 25cmpeq_imm_float $1 = equal($1, 0x42180000 (38.0)) 26bitwise_and_int $0 &= $1 27copy_4_slots_unmasked $1..4 = inputA 28copy_4_slots_unmasked $5..8 = inputB 29dot_4_floats $1 = dot($1..4, $5..8) 30cmpeq_imm_float $1 = equal($1, 0x428C0000 (70.0)) 31bitwise_and_int $0 &= $1 32copy_constant $1 = 0x40A00000 (5.0) 33cmpeq_imm_float $1 = equal($1, 0x40A00000 (5.0)) 34bitwise_and_int $0 &= $1 35copy_constant $1 = 0x41880000 (17.0) 36cmpeq_imm_float $1 = equal($1, 0x41880000 (17.0)) 37bitwise_and_int $0 &= $1 38copy_constant $1 = 0x42180000 (38.0) 39cmpeq_imm_float $1 = equal($1, 0x42180000 (38.0)) 40bitwise_and_int $0 &= $1 41copy_constant $1 = 0x428C0000 (70.0) 42cmpeq_imm_float $1 = equal($1, 0x428C0000 (70.0)) 43bitwise_and_int $0 &= $1 44swizzle_4 $0..3 = ($0..3).xxxx 45copy_4_uniforms $4..7 = colorRed 46copy_4_uniforms $8..11 = colorGreen 47mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 48load_src src.rgba = $0..3 49