xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Dot.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    row_major float4x4 _7_testMatrix4x4 : packoffset(c0);
4    float4 _7_colorGreen : packoffset(c4);
5    float4 _7_colorRed : packoffset(c5);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _22)
17{
18    float4 inputA = _7_testMatrix4x4[0];
19    float4 inputB = _7_testMatrix4x4[1];
20    float4 expected = float4(5.0f, 17.0f, 38.0f, 70.0f);
21    bool _56 = false;
22    if ((_7_testMatrix4x4[0].x * _7_testMatrix4x4[1].x) == 5.0f)
23    {
24        _56 = dot(_7_testMatrix4x4[0].xy, _7_testMatrix4x4[1].xy) == 17.0f;
25    }
26    else
27    {
28        _56 = false;
29    }
30    bool _64 = false;
31    if (_56)
32    {
33        _64 = dot(_7_testMatrix4x4[0].xyz, _7_testMatrix4x4[1].xyz) == 38.0f;
34    }
35    else
36    {
37        _64 = false;
38    }
39    bool _69 = false;
40    if (_64)
41    {
42        _69 = dot(_7_testMatrix4x4[0], _7_testMatrix4x4[1]) == 70.0f;
43    }
44    else
45    {
46        _69 = false;
47    }
48    bool _73 = false;
49    if (_69)
50    {
51        _73 = true;
52    }
53    else
54    {
55        _73 = false;
56    }
57    bool _76 = false;
58    if (_73)
59    {
60        _76 = true;
61    }
62    else
63    {
64        _76 = false;
65    }
66    bool _79 = false;
67    if (_76)
68    {
69        _79 = true;
70    }
71    else
72    {
73        _79 = false;
74    }
75    bool _82 = false;
76    if (_79)
77    {
78        _82 = true;
79    }
80    else
81    {
82        _82 = false;
83    }
84    float4 _83 = 0.0f.xxxx;
85    if (_82)
86    {
87        _83 = _7_colorGreen;
88    }
89    else
90    {
91        _83 = _7_colorRed;
92    }
93    return _83;
94}
95
96void frag_main()
97{
98    float2 _18 = 0.0f.xx;
99    sk_FragColor = main(_18);
100}
101
102SPIRV_Cross_Output main()
103{
104    frag_main();
105    SPIRV_Cross_Output stage_output;
106    stage_output.sk_FragColor = sk_FragColor;
107    return stage_output;
108}
109